1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 01:45:35 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2017-05-30 12:49:06 -04:00

105 lines
3.6 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Scoring;
namespace osu.Game.Rulesets.Taiko
{
public class TaikoRuleset : Ruleset
{
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoHitRenderer(beatmap, isForCurrentRuleset);
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new TaikoModEasy(),
new TaikoModNoFail(),
new MultiMod
{
Mods = new Mod[]
{
new TaikoModHalfTime(),
new TaikoModDaycore(),
},
},
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new TaikoModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new TaikoModSuddenDeath(),
new TaikoModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new TaikoModDoubleTime(),
new TaikoModNightcore(),
},
},
new TaikoModHidden(),
new TaikoModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new TaikoModRelax(),
null,
null,
new MultiMod
{
Mods = new Mod[]
{
new TaikoModAutoplay(),
new ModCinema(),
},
},
};
default:
return new Mod[] { };
}
}
public override string Description => "osu!taiko";
public override FontAwesome Icon => FontAwesome.fa_osu_taiko_o;
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
{
new KeyCounterKeyboard(Key.D),
new KeyCounterKeyboard(Key.F),
new KeyCounterKeyboard(Key.J),
new KeyCounterKeyboard(Key.K)
};
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();
public override int LegacyID => 1;
}
}