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149 lines
5.5 KiB
C#
149 lines
5.5 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Input;
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using osu.Framework.Testing;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.UI;
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using System;
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using System.Collections.Generic;
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using OpenTK;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Timing;
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using osu.Framework.Configuration;
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using OpenTK.Input;
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using osu.Framework.Timing;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseManiaPlayfield : TestCase
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{
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public override string Description => @"Mania playfield";
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protected override double TimePerAction => 200;
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public override void Reset()
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{
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base.Reset();
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Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
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{
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Clear();
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Add(new ManiaPlayfield(cols, new List<TimingChange>())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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SpecialColumnPosition = pos,
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Scale = new Vector2(1, -1)
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});
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};
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Action<int, SpecialColumnPosition> createPlayfieldWithNotes = (cols, pos) =>
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{
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Clear();
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ManiaPlayfield playField;
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Add(playField = new ManiaPlayfield(cols, new List<TimingChange> { new TimingChange { BeatLength = 200 } })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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SpecialColumnPosition = pos,
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Scale = new Vector2(1, -1)
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});
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for (int i = 0; i < cols; i++)
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{
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playField.Add(new DrawableNote(new Note
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{
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StartTime = Time.Current + 1000,
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Column = i
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}));
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}
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};
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Action createPlayfieldWithNotesAcceptingInput = () =>
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{
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Clear();
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var rateAdjustClock = new StopwatchClock(true) { Rate = 0.5 };
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ManiaPlayfield playField;
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Add(playField = new ManiaPlayfield(4, new List<TimingChange> { new TimingChange { BeatLength = 200 } })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(1, -1),
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Clock = new FramedClock(rateAdjustClock)
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});
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for (int t = 1000; t <= 2000; t += 100)
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{
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playField.Add(new DrawableNote(new Note
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{
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StartTime = t,
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Column = 0
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}, new Bindable<Key>(Key.D)));
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playField.Add(new DrawableNote(new Note
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{
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StartTime = t,
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Column = 3
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}, new Bindable<Key>(Key.K)));
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}
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playField.Add(new DrawableHoldNote(new HoldNote
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{
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StartTime = 1000,
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Duration = 1000,
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Column = 1
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}, new Bindable<Key>(Key.F)));
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playField.Add(new DrawableHoldNote(new HoldNote
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{
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StartTime = 1000,
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Duration = 1000,
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Column = 2
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}, new Bindable<Key>(Key.J)));
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};
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AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
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AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
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AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
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AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right));
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AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal));
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AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
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AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
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AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
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AddStep("Normal special style", () => createPlayfield(4, SpecialColumnPosition.Normal));
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AddStep("Notes", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Normal));
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AddWaitStep(10);
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AddStep("Left special style", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Left));
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AddWaitStep(10);
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AddStep("Right special style", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Right));
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AddWaitStep(10);
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AddStep("Notes with input", () => createPlayfieldWithNotesAcceptingInput());
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}
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private void triggerKeyDown(Column column)
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{
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column.TriggerOnKeyDown(new InputState(), new KeyDownEventArgs
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{
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Key = column.Key,
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Repeat = false
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});
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}
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private void triggerKeyUp(Column column)
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{
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column.TriggerOnKeyUp(new InputState(), new KeyUpEventArgs
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{
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Key = column.Key
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});
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}
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}
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}
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