mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 04:27:34 +08:00
202 lines
6.6 KiB
C#
202 lines
6.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using NUnit.Framework;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Taiko.Replays;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Tests.Judgements
|
|
{
|
|
public class TestSceneDrumRollJudgements : JudgementTest
|
|
{
|
|
[Test]
|
|
public void TestHitAllDrumRoll()
|
|
{
|
|
const double hit_time = 1000;
|
|
|
|
PerformTest(new List<ReplayFrame>
|
|
{
|
|
new TaikoReplayFrame(0),
|
|
new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
|
|
new TaikoReplayFrame(1001),
|
|
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
|
|
new TaikoReplayFrame(2001),
|
|
}, CreateBeatmap(new DrumRoll
|
|
{
|
|
StartTime = hit_time,
|
|
Duration = 1000
|
|
}));
|
|
|
|
AssertJudgementCount(3);
|
|
AssertResult<DrumRollTick>(0, HitResult.SmallBonus);
|
|
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
|
|
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
|
}
|
|
|
|
[Test]
|
|
public void TestHitSomeDrumRoll()
|
|
{
|
|
const double hit_time = 1000;
|
|
|
|
PerformTest(new List<ReplayFrame>
|
|
{
|
|
new TaikoReplayFrame(0),
|
|
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
|
|
new TaikoReplayFrame(2001),
|
|
}, CreateBeatmap(new DrumRoll
|
|
{
|
|
StartTime = hit_time,
|
|
Duration = 1000
|
|
}));
|
|
|
|
AssertJudgementCount(3);
|
|
AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
|
|
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
|
|
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
|
}
|
|
|
|
[Test]
|
|
public void TestHitNoneDrumRoll()
|
|
{
|
|
const double hit_time = 1000;
|
|
|
|
PerformTest(new List<ReplayFrame>
|
|
{
|
|
new TaikoReplayFrame(0),
|
|
}, CreateBeatmap(new DrumRoll
|
|
{
|
|
StartTime = hit_time,
|
|
Duration = 1000
|
|
}));
|
|
|
|
AssertJudgementCount(3);
|
|
AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
|
|
AssertResult<DrumRollTick>(1, HitResult.IgnoreMiss);
|
|
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
|
}
|
|
|
|
[Test]
|
|
public void TestHitAllStrongDrumRollWithOneKey()
|
|
{
|
|
const double hit_time = 1000;
|
|
|
|
PerformTest(new List<ReplayFrame>
|
|
{
|
|
new TaikoReplayFrame(0),
|
|
new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
|
|
new TaikoReplayFrame(1001),
|
|
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
|
|
new TaikoReplayFrame(2001),
|
|
}, CreateBeatmap(new DrumRoll
|
|
{
|
|
StartTime = hit_time,
|
|
Duration = 1000,
|
|
IsStrong = true
|
|
}));
|
|
|
|
AssertJudgementCount(6);
|
|
|
|
AssertResult<DrumRollTick>(0, HitResult.SmallBonus);
|
|
AssertResult<StrongNestedHitObject>(0, HitResult.LargeBonus);
|
|
|
|
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
|
|
AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
|
|
|
|
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
|
AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
|
|
}
|
|
|
|
[Test]
|
|
public void TestHitSomeStrongDrumRollWithOneKey()
|
|
{
|
|
const double hit_time = 1000;
|
|
|
|
PerformTest(new List<ReplayFrame>
|
|
{
|
|
new TaikoReplayFrame(0),
|
|
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
|
|
new TaikoReplayFrame(2001),
|
|
}, CreateBeatmap(new DrumRoll
|
|
{
|
|
StartTime = hit_time,
|
|
Duration = 1000,
|
|
IsStrong = true
|
|
}));
|
|
|
|
AssertJudgementCount(6);
|
|
|
|
AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
|
|
AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
|
|
|
|
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
|
|
AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
|
|
|
|
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
|
AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
|
|
}
|
|
|
|
[Test]
|
|
public void TestHitAllStrongDrumRollWithBothKeys()
|
|
{
|
|
const double hit_time = 1000;
|
|
|
|
PerformTest(new List<ReplayFrame>
|
|
{
|
|
new TaikoReplayFrame(0),
|
|
new TaikoReplayFrame(1000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
|
|
new TaikoReplayFrame(1001),
|
|
new TaikoReplayFrame(2000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
|
|
new TaikoReplayFrame(2001),
|
|
}, CreateBeatmap(new DrumRoll
|
|
{
|
|
StartTime = hit_time,
|
|
Duration = 1000,
|
|
IsStrong = true
|
|
}));
|
|
|
|
AssertJudgementCount(6);
|
|
|
|
AssertResult<DrumRollTick>(0, HitResult.SmallBonus);
|
|
AssertResult<StrongNestedHitObject>(0, HitResult.LargeBonus);
|
|
|
|
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
|
|
AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
|
|
|
|
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
|
AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
|
|
}
|
|
|
|
[Test]
|
|
public void TestHitSomeStrongDrumRollWithBothKeys()
|
|
{
|
|
const double hit_time = 1000;
|
|
|
|
PerformTest(new List<ReplayFrame>
|
|
{
|
|
new TaikoReplayFrame(0),
|
|
new TaikoReplayFrame(2000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
|
|
new TaikoReplayFrame(2001),
|
|
}, CreateBeatmap(new DrumRoll
|
|
{
|
|
StartTime = hit_time,
|
|
Duration = 1000,
|
|
IsStrong = true
|
|
}));
|
|
|
|
AssertJudgementCount(6);
|
|
|
|
AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
|
|
AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
|
|
|
|
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
|
|
AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
|
|
|
|
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
|
AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
|
|
}
|
|
}
|
|
}
|