mirror of
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39 lines
2.0 KiB
XML
39 lines
2.0 KiB
XML
<Project>
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<PropertyGroup>
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<CodesignKey>iPhone Developer</CodesignKey>
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<NullabilityInfoContextSupport>true</NullabilityInfoContextSupport>
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<!-- Workaround for an upstream issue which Realm suffers from (https://github.com/dotnet/runtime/issues/69410). -->
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<UseInterpreter>true</UseInterpreter>
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<!-- MT7091 occurs when referencing a .framework bundle that consists of a static library.
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It only warns about not copying the library to the app bundle to save space,
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so there's nothing to be worried about. -->
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<NoWarn>$(NoWarn);MT7091</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)' == 'iPhone'">
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<RuntimeIdentifier>ios-arm64</RuntimeIdentifier>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)' == 'iPhoneSimulator'">
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<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
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</PropertyGroup>
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<!-- Workaround to make SignalR 5.x work properly, avoiding a runtime error (https://github.com/mono/mono/issues/20805#issuecomment-791440473) -->
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<ItemGroup>
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<PackageReference Include="System.Memory" Version="4.5.4">
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<IncludeAssets>none</IncludeAssets>
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</PackageReference>
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<PackageReference Include="System.Buffers" Version="4.5.1">
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<IncludeAssets>none</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.1204.0" />
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</ItemGroup>
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<!-- OpenTabletDriver contains P/Invokes to the "Quartz" framework for native macOS code.
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This leads iOS linker into attempting to include that framework, despite not existing on such platform.
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See: https://github.com/OpenTabletDriver/OpenTabletDriver/issues/2524 / https://github.com/xamarin/xamarin-macios/issues/15118#issuecomment-1141893683 -->
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<Target Name="OsuFrameworkIOSRemoveQuartz" BeforeTargets="_ComputeLinkNativeExecutableInputs" AfterTargets="_LoadLinkerOutput">
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<ItemGroup>
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<_LinkerFrameworks Remove="Quartz"/>
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</ItemGroup>
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</Target>
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</Project>
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