1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 07:32:55 +08:00
osu-lazer/osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs
2021-08-23 21:08:59 +03:00

82 lines
3.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Rankings;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneRankingsOverlay : OsuTestScene
{
protected override bool UseOnlineAPI => true;
private TestRankingsOverlay rankingsOverlay;
private readonly Bindable<Country> countryBindable = new Bindable<Country>();
private readonly Bindable<RankingsScope> scope = new Bindable<RankingsScope>();
[SetUp]
public void SetUp() => Schedule(loadRankingsOverlay);
[Test]
public void TestParentRulesetDecoupledAfterInitialShow()
{
AddStep("enable global ruleset", () => Ruleset.Disabled = false);
AddStep("set global ruleset to osu!catch", () => Ruleset.Value = new CatchRuleset().RulesetInfo);
AddStep("reload rankings overlay", loadRankingsOverlay);
AddAssert("rankings ruleset set to osu!catch", () => rankingsOverlay.Header.Ruleset.Value.ShortName == CatchRuleset.SHORT_NAME);
AddStep("set global ruleset to osu!", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
AddAssert("rankings ruleset still osu!catch", () => rankingsOverlay.Header.Ruleset.Value.ShortName == CatchRuleset.SHORT_NAME);
AddStep("disable global ruleset", () => Ruleset.Disabled = true);
AddAssert("rankings ruleset still enabled", () => rankingsOverlay.Header.Ruleset.Disabled == false);
AddStep("set rankings ruleset to osu!mania", () => rankingsOverlay.Header.Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddAssert("rankings ruleset set to osu!mania", () => rankingsOverlay.Header.Ruleset.Value.ShortName == ManiaRuleset.SHORT_NAME);
}
[Test]
public void TestFlagScopeDependency()
{
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
AddAssert("Check country is Null", () => countryBindable.Value == null);
AddStep("Set country", () => countryBindable.Value = us_country);
AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance);
}
[Test]
public void TestShowCountry()
{
AddStep("Show US", () => rankingsOverlay.ShowCountry(us_country));
}
private void loadRankingsOverlay()
{
Child = rankingsOverlay = new TestRankingsOverlay
{
Country = { BindTarget = countryBindable },
Header = { Current = { BindTarget = scope } },
State = { Value = Visibility.Visible },
};
}
private static readonly Country us_country = new Country
{
FlagName = "US",
FullName = "United States"
};
private class TestRankingsOverlay : RankingsOverlay
{
public new Bindable<Country> Country => base.Country;
}
}
}