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osu-lazer/osu.Game/Overlays/Settings/Sections/Gameplay/BackgroundSettings.cs
2023-06-24 01:00:03 +09:00

49 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public partial class BackgroundSettings : SettingsSubsection
{
protected override LocalisableString Header => GameplaySettingsStrings.BackgroundHeader;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new SettingsSlider<double>
{
LabelText = GameplaySettingsStrings.BackgroundDim,
Current = config.GetBindable<double>(OsuSetting.DimLevel),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = GameplaySettingsStrings.BackgroundBlur,
Current = config.GetBindable<double>(OsuSetting.BlurLevel),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.LightenDuringBreaks,
Current = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
},
new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.FadePlayfieldWhenHealthLow,
Current = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
},
};
}
}
}