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54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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/// The head of a <see cref="DrawableHoldNote"/>.
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/// </summary>
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public class DrawableHoldNoteHead : DrawableNote
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{
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protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteHead;
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public DrawableHoldNoteHead()
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: this(null)
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{
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}
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public DrawableHoldNoteHead(HeadNote headNote)
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: base(headNote)
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{
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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}
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public bool UpdateResult() => base.UpdateResult(true);
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protected override void UpdateInitialTransforms()
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{
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base.UpdateInitialTransforms();
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// This hitobject should never expire, so this is just a safe maximum.
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LifetimeEnd = LifetimeStart + 30000;
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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// suppress the base call explicitly.
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// the hold note head should never change its visual state on its own due to the "freezing" mechanic
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// (when hit, it remains visible in place at the judgement line; when dropped, it will scroll past the line).
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// it will be hidden along with its parenting hold note when required.
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}
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public override bool OnPressed(KeyBindingPressEvent<ManiaAction> e) => false; // Handled by the hold note
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public override void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
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{
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}
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}
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}
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