mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 15:17:30 +08:00
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace osu.Game.Rulesets.Mods
|
|
{
|
|
/// <summary>
|
|
/// A mod preset is a named collection of configured mods.
|
|
/// Presets are presented to the user in the mod select overlay for convenience.
|
|
/// </summary>
|
|
public class ModPreset
|
|
{
|
|
/// <summary>
|
|
/// The ruleset that the preset is valid for.
|
|
/// </summary>
|
|
public RulesetInfo RulesetInfo { get; set; } = null!;
|
|
|
|
/// <summary>
|
|
/// The name of the mod preset.
|
|
/// </summary>
|
|
public string Name { get; set; } = string.Empty;
|
|
|
|
/// <summary>
|
|
/// The description of the mod preset.
|
|
/// </summary>
|
|
public string Description { get; set; } = string.Empty;
|
|
|
|
/// <summary>
|
|
/// The set of configured mods that are part of the preset.
|
|
/// </summary>
|
|
public ICollection<Mod> Mods { get; set; } = Array.Empty<Mod>();
|
|
}
|
|
}
|