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195 lines
7.7 KiB
C#
195 lines
7.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Filter;
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using osu.Game.Screens.SelectV2;
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using osuTK;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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[TestFixture]
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public partial class TestSceneBeatmapCarouselV2DifficultyGrouping : BeatmapCarouselV2TestScene
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{
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[SetUpSteps]
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public void SetUpSteps()
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{
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RemoveAllBeatmaps();
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CreateCarousel();
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SortBy(new FilterCriteria { Group = GroupMode.Difficulty, Sort = SortMode.Difficulty });
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AddBeatmaps(10, 3);
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WaitForDrawablePanels();
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}
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[Test]
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public void TestOpenCloseGroupWithNoSelectionMouse()
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{
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AddAssert("no beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
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CheckNoSelection();
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ClickVisiblePanel<GroupPanel>(0);
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AddUntilStep("some beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.GreaterThan(0));
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CheckNoSelection();
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ClickVisiblePanel<GroupPanel>(0);
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AddUntilStep("no beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
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CheckNoSelection();
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}
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[Test]
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public void TestOpenCloseGroupWithNoSelectionKeyboard()
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{
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AddAssert("no beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
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CheckNoSelection();
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SelectNextPanel();
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Select();
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AddUntilStep("some beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.GreaterThan(0));
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AddAssert("keyboard selected is expanded", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.True);
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CheckNoSelection();
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Select();
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AddUntilStep("no beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
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AddAssert("keyboard selected is collapsed", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.False);
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CheckNoSelection();
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}
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[Test]
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public void TestCarouselRemembersSelection()
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{
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SelectNextGroup();
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object? selection = null;
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AddStep("store drawable selection", () => selection = GetSelectedPanel()?.Item?.Model);
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CheckHasSelection();
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AddAssert("drawable selection non-null", () => selection, () => Is.Not.Null);
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AddAssert("drawable selection matches carousel selection", () => selection, () => Is.EqualTo(Carousel.CurrentSelection));
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RemoveAllBeatmaps();
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AddUntilStep("no drawable selection", GetSelectedPanel, () => Is.Null);
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AddBeatmaps(3);
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WaitForDrawablePanels();
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CheckHasSelection();
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AddAssert("no drawable selection", GetSelectedPanel, () => Is.Null);
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AddStep("add previous selection", () => BeatmapSets.Add(((BeatmapInfo)selection!).BeatmapSet!));
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AddAssert("selection matches original carousel selection", () => selection, () => Is.EqualTo(Carousel.CurrentSelection));
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AddUntilStep("drawable selection restored", () => GetSelectedPanel()?.Item?.Model, () => Is.EqualTo(selection));
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AddAssert("carousel item is visible", () => GetSelectedPanel()?.Item?.IsVisible, () => Is.True);
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ClickVisiblePanel<GroupPanel>(0);
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AddUntilStep("carousel item not visible", GetSelectedPanel, () => Is.Null);
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ClickVisiblePanel<GroupPanel>(0);
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AddUntilStep("carousel item is visible", () => GetSelectedPanel()?.Item?.IsVisible, () => Is.True);
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}
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[Test]
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public void TestGroupSelectionOnHeaderKeyboard()
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{
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SelectNextGroup();
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WaitForGroupSelection(0, 0);
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SelectPrevPanel();
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AddAssert("keyboard selected panel is expanded", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.True);
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SelectPrevGroup();
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WaitForGroupSelection(0, 0);
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AddAssert("keyboard selected panel is contracted", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.False);
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SelectPrevGroup();
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WaitForGroupSelection(0, 0);
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AddAssert("keyboard selected panel is expanded", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.True);
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}
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[Test]
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public void TestGroupSelectionOnHeaderMouse()
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{
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SelectNextGroup();
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WaitForGroupSelection(0, 0);
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AddAssert("keyboard selected panel is beatmap", GetKeyboardSelectedPanel, Is.TypeOf<BeatmapPanel>);
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AddAssert("selected panel is beatmap", GetSelectedPanel, Is.TypeOf<BeatmapPanel>);
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ClickVisiblePanel<GroupPanel>(0);
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AddAssert("keyboard selected panel is group", GetKeyboardSelectedPanel, Is.TypeOf<GroupPanel>);
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AddAssert("keyboard selected panel is contracted", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.False);
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ClickVisiblePanel<GroupPanel>(0);
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AddAssert("keyboard selected panel is group", GetKeyboardSelectedPanel, Is.TypeOf<GroupPanel>);
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AddAssert("keyboard selected panel is expanded", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.True);
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AddAssert("selected panel is still beatmap", GetSelectedPanel, Is.TypeOf<BeatmapPanel>);
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}
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[Test]
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public void TestKeyboardSelection()
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{
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SelectNextPanel();
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SelectNextPanel();
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SelectNextPanel();
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SelectNextPanel();
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CheckNoSelection();
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// open first group
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Select();
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CheckNoSelection();
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AddUntilStep("some beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.GreaterThan(0));
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SelectNextPanel();
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Select();
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WaitForGroupSelection(0, 0);
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SelectNextGroup();
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WaitForGroupSelection(0, 1);
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SelectNextGroup();
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WaitForGroupSelection(0, 2);
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SelectPrevGroup();
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WaitForGroupSelection(0, 1);
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SelectPrevGroup();
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WaitForGroupSelection(0, 0);
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SelectPrevGroup();
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WaitForGroupSelection(2, 9);
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}
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[Test]
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public void TestInputHandlingWithinGaps()
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{
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AddAssert("no beatmaps visible", () => !GetVisiblePanels<BeatmapPanel>().Any());
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// Clicks just above the first group panel should not actuate any action.
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ClickVisiblePanelWithOffset<GroupPanel>(0, new Vector2(0, -(GroupPanel.HEIGHT / 2 + 1)));
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AddAssert("no beatmaps visible", () => !GetVisiblePanels<BeatmapPanel>().Any());
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ClickVisiblePanelWithOffset<GroupPanel>(0, new Vector2(0, -(GroupPanel.HEIGHT / 2)));
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AddUntilStep("wait for beatmaps visible", () => GetVisiblePanels<BeatmapPanel>().Any());
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CheckNoSelection();
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// Beatmap panels expand their selection area to cover holes from spacing.
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ClickVisiblePanelWithOffset<BeatmapPanel>(0, new Vector2(0, -(CarouselItem.DEFAULT_HEIGHT / 2 + 1)));
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WaitForGroupSelection(0, 0);
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ClickVisiblePanelWithOffset<BeatmapPanel>(1, new Vector2(0, (CarouselItem.DEFAULT_HEIGHT / 2 + 1)));
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WaitForGroupSelection(0, 1);
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}
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}
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}
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