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osu-lazer/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarouselV2DifficultyGrouping.cs
2025-02-07 21:46:00 +09:00

195 lines
7.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
using osu.Game.Screens.SelectV2;
using osuTK;
namespace osu.Game.Tests.Visual.SongSelect
{
[TestFixture]
public partial class TestSceneBeatmapCarouselV2DifficultyGrouping : BeatmapCarouselV2TestScene
{
[SetUpSteps]
public void SetUpSteps()
{
RemoveAllBeatmaps();
CreateCarousel();
SortBy(new FilterCriteria { Group = GroupMode.Difficulty, Sort = SortMode.Difficulty });
AddBeatmaps(10, 3);
WaitForDrawablePanels();
}
[Test]
public void TestOpenCloseGroupWithNoSelectionMouse()
{
AddAssert("no beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
CheckNoSelection();
ClickVisiblePanel<GroupPanel>(0);
AddUntilStep("some beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.GreaterThan(0));
CheckNoSelection();
ClickVisiblePanel<GroupPanel>(0);
AddUntilStep("no beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
CheckNoSelection();
}
[Test]
public void TestOpenCloseGroupWithNoSelectionKeyboard()
{
AddAssert("no beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
CheckNoSelection();
SelectNextPanel();
Select();
AddUntilStep("some beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.GreaterThan(0));
AddAssert("keyboard selected is expanded", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.True);
CheckNoSelection();
Select();
AddUntilStep("no beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
AddAssert("keyboard selected is collapsed", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.False);
CheckNoSelection();
}
[Test]
public void TestCarouselRemembersSelection()
{
SelectNextGroup();
object? selection = null;
AddStep("store drawable selection", () => selection = GetSelectedPanel()?.Item?.Model);
CheckHasSelection();
AddAssert("drawable selection non-null", () => selection, () => Is.Not.Null);
AddAssert("drawable selection matches carousel selection", () => selection, () => Is.EqualTo(Carousel.CurrentSelection));
RemoveAllBeatmaps();
AddUntilStep("no drawable selection", GetSelectedPanel, () => Is.Null);
AddBeatmaps(3);
WaitForDrawablePanels();
CheckHasSelection();
AddAssert("no drawable selection", GetSelectedPanel, () => Is.Null);
AddStep("add previous selection", () => BeatmapSets.Add(((BeatmapInfo)selection!).BeatmapSet!));
AddAssert("selection matches original carousel selection", () => selection, () => Is.EqualTo(Carousel.CurrentSelection));
AddUntilStep("drawable selection restored", () => GetSelectedPanel()?.Item?.Model, () => Is.EqualTo(selection));
AddAssert("carousel item is visible", () => GetSelectedPanel()?.Item?.IsVisible, () => Is.True);
ClickVisiblePanel<GroupPanel>(0);
AddUntilStep("carousel item not visible", GetSelectedPanel, () => Is.Null);
ClickVisiblePanel<GroupPanel>(0);
AddUntilStep("carousel item is visible", () => GetSelectedPanel()?.Item?.IsVisible, () => Is.True);
}
[Test]
public void TestGroupSelectionOnHeaderKeyboard()
{
SelectNextGroup();
WaitForGroupSelection(0, 0);
SelectPrevPanel();
AddAssert("keyboard selected panel is expanded", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.True);
SelectPrevGroup();
WaitForGroupSelection(0, 0);
AddAssert("keyboard selected panel is contracted", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.False);
SelectPrevGroup();
WaitForGroupSelection(0, 0);
AddAssert("keyboard selected panel is expanded", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.True);
}
[Test]
public void TestGroupSelectionOnHeaderMouse()
{
SelectNextGroup();
WaitForGroupSelection(0, 0);
AddAssert("keyboard selected panel is beatmap", GetKeyboardSelectedPanel, Is.TypeOf<BeatmapPanel>);
AddAssert("selected panel is beatmap", GetSelectedPanel, Is.TypeOf<BeatmapPanel>);
ClickVisiblePanel<GroupPanel>(0);
AddAssert("keyboard selected panel is group", GetKeyboardSelectedPanel, Is.TypeOf<GroupPanel>);
AddAssert("keyboard selected panel is contracted", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.False);
ClickVisiblePanel<GroupPanel>(0);
AddAssert("keyboard selected panel is group", GetKeyboardSelectedPanel, Is.TypeOf<GroupPanel>);
AddAssert("keyboard selected panel is expanded", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.True);
AddAssert("selected panel is still beatmap", GetSelectedPanel, Is.TypeOf<BeatmapPanel>);
}
[Test]
public void TestKeyboardSelection()
{
SelectNextPanel();
SelectNextPanel();
SelectNextPanel();
SelectNextPanel();
CheckNoSelection();
// open first group
Select();
CheckNoSelection();
AddUntilStep("some beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.GreaterThan(0));
SelectNextPanel();
Select();
WaitForGroupSelection(0, 0);
SelectNextGroup();
WaitForGroupSelection(0, 1);
SelectNextGroup();
WaitForGroupSelection(0, 2);
SelectPrevGroup();
WaitForGroupSelection(0, 1);
SelectPrevGroup();
WaitForGroupSelection(0, 0);
SelectPrevGroup();
WaitForGroupSelection(2, 9);
}
[Test]
public void TestInputHandlingWithinGaps()
{
AddAssert("no beatmaps visible", () => !GetVisiblePanels<BeatmapPanel>().Any());
// Clicks just above the first group panel should not actuate any action.
ClickVisiblePanelWithOffset<GroupPanel>(0, new Vector2(0, -(GroupPanel.HEIGHT / 2 + 1)));
AddAssert("no beatmaps visible", () => !GetVisiblePanels<BeatmapPanel>().Any());
ClickVisiblePanelWithOffset<GroupPanel>(0, new Vector2(0, -(GroupPanel.HEIGHT / 2)));
AddUntilStep("wait for beatmaps visible", () => GetVisiblePanels<BeatmapPanel>().Any());
CheckNoSelection();
// Beatmap panels expand their selection area to cover holes from spacing.
ClickVisiblePanelWithOffset<BeatmapPanel>(0, new Vector2(0, -(CarouselItem.DEFAULT_HEIGHT / 2 + 1)));
WaitForGroupSelection(0, 0);
ClickVisiblePanelWithOffset<BeatmapPanel>(1, new Vector2(0, (CarouselItem.DEFAULT_HEIGHT / 2 + 1)));
WaitForGroupSelection(0, 1);
}
}
}