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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs

81 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
{
public partial class HitCirclePlacementBlueprint : HitObjectPlacementBlueprint
{
public new HitCircle HitObject => (HitCircle)base.HitObject;
private readonly HitCirclePiece circlePiece;
[Resolved]
private OsuHitObjectComposer? composer { get; set; }
[Resolved]
private EditorClock? editorClock { get; set; }
private Bindable<bool> limitedDistanceSnap { get; set; } = null!;
public HitCirclePlacementBlueprint()
: base(new HitCircle())
{
InternalChild = circlePiece = new HitCirclePiece();
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
limitedDistanceSnap = config.GetBindable<bool>(OsuSetting.EditorLimitedDistanceSnap);
}
protected override void LoadComplete()
{
base.LoadComplete();
BeginPlacement();
}
protected override void Update()
{
base.Update();
circlePiece.UpdateFrom(HitObject);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button == MouseButton.Left)
{
EndPlacement(true);
return true;
}
return base.OnMouseDown(e);
}
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
{
var result = composer?.TrySnapToNearbyObjects(screenSpacePosition, fallbackTime);
result ??= composer?.TrySnapToDistanceGrid(screenSpacePosition, limitedDistanceSnap.Value && editorClock != null ? editorClock.CurrentTime : null);
if (composer?.TrySnapToPositionGrid(result?.ScreenSpacePosition ?? screenSpacePosition, result?.Time ?? fallbackTime) is SnapResult gridSnapResult)
result = gridSnapResult;
result ??= new SnapResult(screenSpacePosition, fallbackTime);
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
return result;
}
}
}