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81 lines
2.7 KiB
C#
81 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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{
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public partial class HitCirclePlacementBlueprint : HitObjectPlacementBlueprint
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{
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public new HitCircle HitObject => (HitCircle)base.HitObject;
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private readonly HitCirclePiece circlePiece;
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[Resolved]
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private OsuHitObjectComposer? composer { get; set; }
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[Resolved]
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private EditorClock? editorClock { get; set; }
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private Bindable<bool> limitedDistanceSnap { get; set; } = null!;
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public HitCirclePlacementBlueprint()
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: base(new HitCircle())
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{
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InternalChild = circlePiece = new HitCirclePiece();
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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limitedDistanceSnap = config.GetBindable<bool>(OsuSetting.EditorLimitedDistanceSnap);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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BeginPlacement();
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}
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protected override void Update()
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{
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base.Update();
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circlePiece.UpdateFrom(HitObject);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (e.Button == MouseButton.Left)
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{
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EndPlacement(true);
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return true;
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}
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return base.OnMouseDown(e);
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}
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public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
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{
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var result = composer?.TrySnapToNearbyObjects(screenSpacePosition, fallbackTime);
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result ??= composer?.TrySnapToDistanceGrid(screenSpacePosition, limitedDistanceSnap.Value && editorClock != null ? editorClock.CurrentTime : null);
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if (composer?.TrySnapToPositionGrid(result?.ScreenSpacePosition ?? screenSpacePosition, result?.Time ?? fallbackTime) is SnapResult gridSnapResult)
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result = gridSnapResult;
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result ??= new SnapResult(screenSpacePosition, fallbackTime);
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base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
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HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
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return result;
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}
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}
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}
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