mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 06:52:55 +08:00
338 lines
16 KiB
C#
338 lines
16 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
|
using osu.Game.Rulesets.Taiko.UI;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Tests.Visual;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Tests
|
|
{
|
|
public partial class TestSceneDrumSampleTriggerSource : OsuTestScene
|
|
{
|
|
private readonly ManualClock manualClock = new ManualClock();
|
|
|
|
[Cached(typeof(IScrollingInfo))]
|
|
private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
|
|
{
|
|
Direction = { Value = ScrollingDirection.Left },
|
|
TimeRange = { Value = 200 },
|
|
};
|
|
|
|
private ScrollingHitObjectContainer hitObjectContainer = null!;
|
|
private TestDrumSampleTriggerSource triggerSource = null!;
|
|
|
|
[SetUp]
|
|
public void SetUp() => Schedule(() =>
|
|
{
|
|
hitObjectContainer = new ScrollingHitObjectContainer();
|
|
manualClock.CurrentTime = 0;
|
|
|
|
Child = new Container
|
|
{
|
|
Clock = new FramedClock(manualClock),
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
hitObjectContainer,
|
|
triggerSource = new TestDrumSampleTriggerSource(hitObjectContainer)
|
|
}
|
|
};
|
|
});
|
|
|
|
[Test]
|
|
public void TestNormalHit()
|
|
{
|
|
AddStep("add hit with normal samples", () =>
|
|
{
|
|
var hit = new Hit
|
|
{
|
|
StartTime = 100,
|
|
Samples = new List<HitSampleInfo>
|
|
{
|
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
|
|
}
|
|
};
|
|
hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
var drawableHit = new DrawableHit(hit);
|
|
hitObjectContainer.Add(drawableHit);
|
|
});
|
|
|
|
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
|
|
|
|
AddStep("seek past hit", () => manualClock.CurrentTime = 200);
|
|
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSoftHit()
|
|
{
|
|
AddStep("add hit with soft samples", () =>
|
|
{
|
|
var hit = new Hit
|
|
{
|
|
StartTime = 100,
|
|
Samples = new List<HitSampleInfo>
|
|
{
|
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT)
|
|
}
|
|
};
|
|
hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
var drawableHit = new DrawableHit(hit);
|
|
hitObjectContainer.Add(drawableHit);
|
|
});
|
|
|
|
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
|
|
|
|
AddStep("seek past hit", () => manualClock.CurrentTime = 200);
|
|
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
|
|
}
|
|
|
|
[Test]
|
|
public void TestDrumStrongHit()
|
|
{
|
|
AddStep("add strong hit with drum samples", () =>
|
|
{
|
|
var hit = new Hit
|
|
{
|
|
StartTime = 100,
|
|
Samples = new List<HitSampleInfo>
|
|
{
|
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "drum"),
|
|
new HitSampleInfo(HitSampleInfo.HIT_FINISH, "drum") // implies strong
|
|
}
|
|
};
|
|
hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
var drawableHit = new DrawableHit(hit);
|
|
hitObjectContainer.Add(drawableHit);
|
|
});
|
|
|
|
AddAssert("most valid object is strong nested hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit.StrongNestedHit>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum");
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum");
|
|
|
|
AddStep("seek past hit", () => manualClock.CurrentTime = 200);
|
|
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum");
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum");
|
|
}
|
|
|
|
[Test]
|
|
public void TestNormalDrumRoll()
|
|
{
|
|
AddStep("add drum roll with normal samples", () =>
|
|
{
|
|
var drumRoll = new DrumRoll
|
|
{
|
|
StartTime = 100,
|
|
EndTime = 1100,
|
|
Samples = new List<HitSampleInfo>
|
|
{
|
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
|
|
}
|
|
};
|
|
drumRoll.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
var drawableDrumRoll = new DrawableDrumRoll(drumRoll);
|
|
hitObjectContainer.Add(drawableDrumRoll);
|
|
});
|
|
|
|
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
|
|
|
|
AddStep("seek to middle of drum roll", () => manualClock.CurrentTime = 600);
|
|
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
|
|
|
|
AddStep("seek past drum roll", () => manualClock.CurrentTime = 1200);
|
|
AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSoftDrumRoll()
|
|
{
|
|
AddStep("add drum roll with soft samples", () =>
|
|
{
|
|
var drumRoll = new DrumRoll
|
|
{
|
|
StartTime = 100,
|
|
EndTime = 1100,
|
|
Samples = new List<HitSampleInfo>
|
|
{
|
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT)
|
|
}
|
|
};
|
|
drumRoll.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
var drawableDrumRoll = new DrawableDrumRoll(drumRoll);
|
|
hitObjectContainer.Add(drawableDrumRoll);
|
|
});
|
|
|
|
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
|
|
|
|
AddStep("seek to middle of drum roll", () => manualClock.CurrentTime = 600);
|
|
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
|
|
|
|
AddStep("seek past drum roll", () => manualClock.CurrentTime = 1200);
|
|
AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
|
|
}
|
|
|
|
[Test]
|
|
public void TestDrumStrongDrumRoll()
|
|
{
|
|
AddStep("add strong drum roll with drum samples", () =>
|
|
{
|
|
var drumRoll = new DrumRoll
|
|
{
|
|
StartTime = 100,
|
|
EndTime = 1100,
|
|
Samples = new List<HitSampleInfo>
|
|
{
|
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "drum"),
|
|
new HitSampleInfo(HitSampleInfo.HIT_FINISH, "drum") // implies strong
|
|
}
|
|
};
|
|
drumRoll.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
var drawableDrumRoll = new DrawableDrumRoll(drumRoll);
|
|
hitObjectContainer.Add(drawableDrumRoll);
|
|
});
|
|
|
|
AddAssert("most valid object is drum roll tick's nested strong hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick.StrongNestedHit>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum");
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum");
|
|
|
|
AddStep("seek to middle of drum roll", () => manualClock.CurrentTime = 600);
|
|
AddAssert("most valid object is drum roll tick's nested strong hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick.StrongNestedHit>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum");
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum");
|
|
|
|
AddStep("seek past drum roll", () => manualClock.CurrentTime = 1200);
|
|
AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum");
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum");
|
|
}
|
|
|
|
[Test]
|
|
public void TestNormalSwell()
|
|
{
|
|
AddStep("add swell with normal samples", () =>
|
|
{
|
|
var swell = new Swell
|
|
{
|
|
StartTime = 100,
|
|
EndTime = 1100,
|
|
Samples = new List<HitSampleInfo>
|
|
{
|
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
|
|
}
|
|
};
|
|
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
var drawableSwell = new DrawableSwell(swell);
|
|
hitObjectContainer.Add(drawableSwell);
|
|
});
|
|
|
|
AddAssert("most valid object is swell tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<SwellTick>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
|
|
|
|
AddStep("seek to middle of swell", () => manualClock.CurrentTime = 600);
|
|
AddAssert("most valid object is swell tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<SwellTick>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
|
|
|
|
AddStep("seek past swell", () => manualClock.CurrentTime = 1200);
|
|
AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
|
|
}
|
|
|
|
[Test]
|
|
public void TestDrumSwell()
|
|
{
|
|
AddStep("add swell with drum samples", () =>
|
|
{
|
|
var swell = new Swell
|
|
{
|
|
StartTime = 100,
|
|
EndTime = 1100,
|
|
Samples = new List<HitSampleInfo>
|
|
{
|
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "drum")
|
|
}
|
|
};
|
|
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
var drawableSwell = new DrawableSwell(swell);
|
|
hitObjectContainer.Add(drawableSwell);
|
|
});
|
|
|
|
AddAssert("most valid object is swell tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<SwellTick>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum");
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum");
|
|
|
|
AddStep("seek to middle of swell", () => manualClock.CurrentTime = 600);
|
|
AddAssert("most valid object is swell tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<SwellTick>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum");
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum");
|
|
|
|
AddStep("seek past swell", () => manualClock.CurrentTime = 1200);
|
|
AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
|
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum");
|
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum");
|
|
}
|
|
|
|
private void checkSound(HitType hitType, string expectedName, string expectedBank)
|
|
{
|
|
AddStep($"hit {hitType}", () => triggerSource.Play(hitType));
|
|
AddAssert($"last played sample is {expectedName}", () => triggerSource.LastPlayedSamples!.OfType<HitSampleInfo>().Single().Name, () => Is.EqualTo(expectedName));
|
|
AddAssert($"last played sample has {expectedBank} bank", () => triggerSource.LastPlayedSamples!.OfType<HitSampleInfo>().Single().Bank, () => Is.EqualTo(expectedBank));
|
|
}
|
|
|
|
private partial class TestDrumSampleTriggerSource : DrumSampleTriggerSource
|
|
{
|
|
public ISampleInfo[]? LastPlayedSamples { get; private set; }
|
|
|
|
public TestDrumSampleTriggerSource(HitObjectContainer hitObjectContainer)
|
|
: base(hitObjectContainer)
|
|
{
|
|
}
|
|
|
|
protected override void PlaySamples(ISampleInfo[] samples)
|
|
{
|
|
base.PlaySamples(samples);
|
|
LastPlayedSamples = samples;
|
|
}
|
|
|
|
public new HitObject GetMostValidObject() => base.GetMostValidObject();
|
|
}
|
|
}
|
|
}
|