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osu-lazer/osu.Game/IO/OsuStorage.cs

47 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Configuration;
namespace osu.Game.IO
{
public class OsuStorage : MigratableStorage
{
private readonly StorageConfigManager storageConfig;
public override string[] IgnoreDirectories => new[] { "cache" };
public override string[] IgnoreFiles => new[]
{
"framework.ini",
"storage.ini"
};
public OsuStorage(GameHost host)
: base(host.Storage, string.Empty)
{
storageConfig = new StorageConfigManager(host.Storage);
var customStoragePath = storageConfig.Get<string>(StorageConfig.FullPath);
if (!string.IsNullOrEmpty(customStoragePath))
ChangeTargetStorage(host.GetStorage(customStoragePath));
}
protected override void ChangeTargetStorage(Storage newStorage)
{
base.ChangeTargetStorage(newStorage);
Logger.Storage = UnderlyingStorage.GetStorageForDirectory("logs");
}
public override void Migrate(Storage newStorage)
{
base.Migrate(newStorage);
storageConfig.Set(StorageConfig.FullPath, newStorage.GetFullPath("."));
storageConfig.Save();
}
}
}