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osu-lazer/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs

51 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tournament.Screens.Gameplay.Components
{
public class TeamDisplay : DrawableTournamentTeam
{
public TeamDisplay(TournamentTeam team, Color4 colour, bool flip)
: base(team)
{
RelativeSizeAxes = Axes.Both;
var anchor = flip ? Anchor.CentreRight : Anchor.CentreLeft;
Anchor = Origin = anchor;
Flag.Anchor = Flag.Origin = anchor;
Flag.RelativeSizeAxes = Axes.None;
Flag.Size = new Vector2(60, 40);
Flag.Margin = new MarginPadding(20);
InternalChild = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
Flag,
new TournamentSpriteText
{
Text = team?.FullName.Value.ToUpper() ?? "???",
X = (flip ? -1 : 1) * 90,
Y = -10,
Colour = colour,
Font = OsuFont.Torus.With(weight: FontWeight.Regular, size: 20),
Origin = anchor,
Anchor = anchor,
},
}
};
}
}
}