mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 09:07:25 +08:00
67 lines
2.0 KiB
C#
67 lines
2.0 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System.Linq;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
|
|
namespace osu.Game.Beatmaps
|
|
{
|
|
public interface IBeatmapProcessor
|
|
{
|
|
IBeatmap Beatmap { get; }
|
|
|
|
/// <summary>
|
|
/// Post-processes <see cref="Beatmap"/> to add mode-specific components that aren't added during conversion.
|
|
/// <para>
|
|
/// An example of such a usage is for combo colours.
|
|
/// </para>
|
|
/// </summary>
|
|
void PostProcess();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Processes a post-converted Beatmap.
|
|
/// </summary>
|
|
/// <typeparam name="TObject">The type of HitObject contained in the Beatmap.</typeparam>
|
|
public class BeatmapProcessor : IBeatmapProcessor
|
|
{
|
|
public IBeatmap Beatmap { get; }
|
|
|
|
public BeatmapProcessor(IBeatmap beatmap)
|
|
{
|
|
Beatmap = beatmap;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Post-processes a Beatmap to add mode-specific components that aren't added during conversion.
|
|
/// <para>
|
|
/// An example of such a usage is for combo colours.
|
|
/// </para>
|
|
/// </summary>
|
|
public virtual void PostProcess()
|
|
{
|
|
IHasComboInformation lastObj = null;
|
|
|
|
foreach (var obj in Beatmap.HitObjects.OfType<IHasComboInformation>())
|
|
{
|
|
if (obj.NewCombo)
|
|
{
|
|
obj.IndexInCurrentCombo = 0;
|
|
if (lastObj != null)
|
|
{
|
|
lastObj.LastInCombo = true;
|
|
obj.ComboIndex = lastObj.ComboIndex + 1;
|
|
}
|
|
}
|
|
else if (lastObj != null)
|
|
{
|
|
obj.IndexInCurrentCombo = lastObj.IndexInCurrentCombo + 1;
|
|
obj.ComboIndex = lastObj.ComboIndex;
|
|
}
|
|
|
|
lastObj = obj;
|
|
}
|
|
}
|
|
}
|
|
}
|