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osu-lazer/osu.Game/Overlays/Profile/Header/Components/LevelBadge.cs
2020-01-14 14:26:54 -05:00

58 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Users;
namespace osu.Game.Overlays.Profile.Header.Components
{
public class LevelBadge : CompositeDrawable, IHasTooltip
{
public readonly Bindable<User> User = new Bindable<User>();
public string TooltipText { get; }
private OsuSpriteText levelText;
public LevelBadge()
{
TooltipText = "level";
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, TextureStore textures)
{
InternalChildren = new Drawable[]
{
new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = textures.Get("Profile/levelbadge"),
Colour = colours.Yellow,
},
levelText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 20)
}
};
User.BindValueChanged(user => updateLevel(user.NewValue));
}
private void updateLevel(User user)
{
levelText.Text = user?.Statistics?.Level.Current.ToString() ?? "0";
}
}
}