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61 lines
2.1 KiB
C#
61 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Overlays.Profile.Header.Components
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{
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public class AddFriendButton : ProfileHeaderButton
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{
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public readonly Bindable<User> User = new Bindable<User>();
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public override string TooltipText => "friends";
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private OsuSpriteText followerText;
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Direction = FillDirection.Horizontal,
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Padding = new MarginPadding { Right = 10 },
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Icon = FontAwesome.Solid.User,
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FillMode = FillMode.Fit,
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Size = new Vector2(50, 14)
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},
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followerText = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = OsuFont.GetFont(weight: FontWeight.Bold)
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}
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}
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};
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// todo: when friending/unfriending is implemented, the APIAccess.Friends list should be updated accordingly.
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User.BindValueChanged(user => updateFollowers(user.NewValue), true);
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}
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private void updateFollowers(User user) => followerText.Text = user?.FollowerCount.ToString("#,##0");
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}
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}
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