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osu-lazer/osu.Game/Screens/Multi/Match/Components/Info.cs
2018-12-10 19:27:25 +09:00

182 lines
6.3 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.SearchableList;
using osu.Game.Screens.Multi.Components;
using osuTK;
namespace osu.Game.Screens.Multi.Match.Components
{
public class Info : Container
{
public const float HEIGHT = 128;
private readonly OsuSpriteText availabilityStatus;
private readonly ReadyButton readyButton;
private OsuColour colours;
public Bindable<bool> Ready => readyButton.Ready;
public readonly Bindable<string> Name = new Bindable<string>();
public readonly Bindable<RoomAvailability> Availability = new Bindable<RoomAvailability>();
public readonly Bindable<RoomStatus> Status = new Bindable<RoomStatus>();
public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
public readonly Bindable<GameType> Type = new Bindable<GameType>();
public Info()
{
RelativeSizeAxes = Axes.X;
Height = HEIGHT;
BeatmapTypeInfo beatmapTypeInfo;
OsuSpriteText name;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"28242d"),
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Padding = new MarginPadding { Vertical = 20 },
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
name = new OsuSpriteText { TextSize = 30 },
availabilityStatus = new OsuSpriteText { TextSize = 14 },
},
},
beatmapTypeInfo = new BeatmapTypeInfo
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
},
},
readyButton = new ReadyButton
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Size = new Vector2(200, 1),
Padding = new MarginPadding { Vertical = 10 },
},
},
},
};
beatmapTypeInfo.Beatmap.BindTo(Beatmap);
beatmapTypeInfo.Type.BindTo(Type);
Availability.BindValueChanged(_ => updateAvailabilityStatus());
Status.BindValueChanged(_ => updateAvailabilityStatus());
Name.BindValueChanged(n => name.Text = n);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
this.colours = colours;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateAvailabilityStatus();
}
private void updateAvailabilityStatus()
{
if (!IsLoaded)
return;
if (Status.Value != null)
{
availabilityStatus.FadeColour(Status.Value.GetAppropriateColour(colours), 100);
availabilityStatus.Text = $"{Availability.Value.GetDescription()}, {Status.Value.Message}";
}
}
private class ReadyButton : TriangleButton
{
public readonly Bindable<bool> Ready = new Bindable<bool>();
protected override SpriteText CreateText() => new OsuSpriteText
{
Depth = -1,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Font = @"Exo2.0-Light",
TextSize = 30,
};
[BackgroundDependencyLoader]
private void load()
{
BackgroundColour = OsuColour.FromHex(@"1187aa");
Triangles.ColourLight = OsuColour.FromHex(@"277b9c");
Triangles.ColourDark = OsuColour.FromHex(@"1f6682");
Triangles.TriangleScale = 1.5f;
Container active;
Add(active = new Container
{
RelativeSizeAxes = Axes.Both,
Alpha = 0f,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.15f,
Blending = BlendingMode.Additive,
},
});
Action = () => Ready.Value = !Ready.Value;
Ready.BindValueChanged(value =>
{
if (value)
{
Text = "Not Ready";
active.FadeIn(200);
}
else
{
Text = "Ready";
active.FadeOut(200);
}
}, true);
}
}
}
}