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38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Layers.Selection;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Osu.Edit.Layers.Selection;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuHitObjectComposer : HitObjectComposer
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{
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public OsuHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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{
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}
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protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new OsuEditRulesetContainer(ruleset, beatmap, true);
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protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
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{
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new HitObjectCompositionTool<HitCircle>(),
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new HitObjectCompositionTool<Slider>(),
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new HitObjectCompositionTool<Spinner>()
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};
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protected override ScalableContainer CreateLayerContainer() => new ScalableContainer(OsuPlayfield.BASE_SIZE.X) { RelativeSizeAxes = Axes.Both };
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protected override HitObjectOverlayLayer CreateHitObjectOverlayLayer() => new OsuHitObjectOverlayLayer();
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}
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}
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