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37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Edit
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{
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/// <summary>
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/// Interface for the <see cref="IBeatmap"/> contained by the see <see cref="HitObjectComposer"/>.
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/// Children of <see cref="HitObjectComposer"/> may resolve the beatmap via <see cref="IEditorBeatmap"/> or <see cref="IEditorBeatmap{T}"/>.
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/// </summary>
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public interface IEditorBeatmap : IBeatmap
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{
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> is added to this <see cref="IEditorBeatmap"/>.
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/// </summary>
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event Action<HitObject> HitObjectAdded;
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> is removed from this <see cref="IEditorBeatmap"/>.
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/// </summary>
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event Action<HitObject> HitObjectRemoved;
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}
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/// <summary>
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/// Interface for the <see cref="IBeatmap"/> contained by the see <see cref="HitObjectComposer"/>.
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/// Children of <see cref="HitObjectComposer"/> may resolve the beatmap via <see cref="IEditorBeatmap"/> or <see cref="IEditorBeatmap{T}"/>.
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/// </summary>
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public interface IEditorBeatmap<out T> : IEditorBeatmap, IBeatmap<T>
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where T : HitObject
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{
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}
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}
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