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11eda44d34
Migrate all usages of StreamReader in the context of decoding beatmaps, storyboards or skins to the new LineBufferedReader.
57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Beatmaps.Formats
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{
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[TestFixture]
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public class LegacyDecoderTest
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{
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[Test]
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public void TestDecodeComments()
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{
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var decoder = new LineLoggingDecoder(14);
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using (var resStream = TestResources.OpenResource("comments.osu"))
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using (var stream = new LineBufferedReader(resStream))
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{
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decoder.Decode(stream);
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Assert.That(decoder.ParsedLines, Has.None.EqualTo("// Combo1: 0, 0, 0"));
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Assert.That(decoder.ParsedLines, Has.None.EqualTo("//Combo2: 0, 0, 0"));
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Assert.That(decoder.ParsedLines, Has.None.EqualTo(" // Combo3: 0, 0, 0"));
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Assert.That(decoder.ParsedLines, Has.One.EqualTo("Combo1: 100, 100, 100 // Comment at end of line"));
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}
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}
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private class LineLoggingDecoder : LegacyDecoder<TestModel>
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{
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public readonly List<string> ParsedLines = new List<string>();
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public LineLoggingDecoder(int version)
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: base(version)
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{
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}
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protected override bool ShouldSkipLine(string line)
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{
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var result = base.ShouldSkipLine(line);
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if (!result)
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ParsedLines.Add(line);
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return result;
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}
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}
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private class TestModel
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{
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}
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}
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}
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