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113 lines
3.4 KiB
C#
113 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public partial class DrawableOsuJudgement : DrawableJudgement
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{
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internal Color4 AccentColour { get; private set; }
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internal SkinnableLighting Lighting { get; private set; } = null!;
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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private Vector2 screenSpacePosition;
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(Lighting = new SkinnableLighting
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Depth = float.MaxValue,
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Alpha = 0
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});
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}
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public override void Apply(JudgementResult result, DrawableHitObject? judgedObject)
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{
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base.Apply(result, judgedObject);
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if (judgedObject is not DrawableOsuHitObject osuObject)
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return;
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AccentColour = osuObject.AccentColour.Value;
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switch (osuObject)
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{
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case DrawableSlider slider:
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screenSpacePosition = slider.TailCircle.ToScreenSpace(slider.TailCircle.OriginPosition);
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break;
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default:
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screenSpacePosition = osuObject.ToScreenSpace(osuObject.OriginPosition);
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break;
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}
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Scale = new Vector2(osuObject.HitObject.Scale);
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}
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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Lighting.ResetAnimation();
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Lighting.SetColourFrom(this, Result);
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Position = Parent!.ToLocalSpace(screenSpacePosition);
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}
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protected override void ApplyHitAnimations()
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{
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bool hitLightingEnabled = config.Get<bool>(OsuSetting.HitLighting);
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Lighting.Alpha = 0;
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if (hitLightingEnabled)
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{
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// todo: this animation changes slightly based on new/old legacy skin versions.
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Lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
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Lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
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// extend the lifetime to cover lighting fade
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LifetimeEnd = Lighting.LatestTransformEndTime;
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}
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base.ApplyHitAnimations();
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}
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protected override Drawable CreateDefaultJudgement(HitResult result) => new OsuJudgementPiece(result);
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private partial class OsuJudgementPiece : DefaultJudgementPiece
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{
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public OsuJudgementPiece(HitResult result)
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: base(result)
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{
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}
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public override void PlayAnimation()
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{
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if (Result != HitResult.Miss)
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{
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JudgementText
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.ScaleTo(new Vector2(0.8f, 1))
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.ScaleTo(new Vector2(1.2f, 1), 1800, Easing.OutQuint);
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}
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base.PlayAnimation();
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}
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}
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}
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}
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