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45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays.Toolbar;
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namespace osu.Game.Tests.Visual.Menus
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{
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[TestFixture]
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public class TestSceneToolbar : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ToolbarButton),
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typeof(ToolbarRulesetSelector),
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typeof(ToolbarRulesetButton),
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typeof(ToolbarNotificationButton),
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};
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public TestSceneToolbar()
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{
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var toolbar = new Toolbar { State = Visibility.Visible };
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ToolbarNotificationButton notificationButton = null;
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AddStep("create toolbar", () =>
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{
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Add(toolbar);
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notificationButton = toolbar.Children.OfType<FillFlowContainer>().Last().Children.OfType<ToolbarNotificationButton>().First();
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});
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void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count);
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setNotifications(1);
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setNotifications(2);
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setNotifications(3);
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setNotifications(0);
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setNotifications(144);
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}
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}
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}
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