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osu-lazer/osu.Android/osu.Android.csproj
tangalbert919 660be6a2a4 Remove ability to import from opsu!
This has been struck down by @ppy
2018-12-20 09:11:20 -06:00

176 lines
8.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Android</RootNamespace>
<AssemblyName>osu.Android</AssemblyName>
<FileAlignment>512</FileAlignment>
<AndroidApplication>True</AndroidApplication>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AndroidResgenClass>Resource</AndroidResgenClass>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
<TargetFrameworkVersion>v8.1</TargetFrameworkVersion>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
<AndroidLinkMode>None</AndroidLinkMode>
<EmbedAssembliesIntoApk>False</EmbedAssembliesIntoApk>
<AotAssemblies>false</AotAssemblies>
<EnableLLVM>false</EnableLLVM>
<BundleAssemblies>false</BundleAssemblies>
<MandroidI18n>CJK;Mideast;Rare;West;Other</MandroidI18n>
<AndroidSupportedAbis />
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidManagedSymbols>true</AndroidManagedSymbols>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
<EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Mono.Android" />
</ItemGroup>
<ItemGroup>
<Compile Include="GameView.cs" />
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="..\osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
<AndroidNativeLibrary Include="lib\arm64-v8a\libbass.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</AndroidNativeLibrary>
<AndroidNativeLibrary Include="lib\arm64-v8a\libbass_fx.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</AndroidNativeLibrary>
<AndroidNativeLibrary Include="lib\armeabi-v7a\libbass.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</AndroidNativeLibrary>
<AndroidNativeLibrary Include="lib\armeabi-v7a\libbass_fx.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</AndroidNativeLibrary>
<None Include="Resources\AboutResources.txt" />
<None Include="Properties\AndroidManifest.xml" />
<None Include="Assets\AboutAssets.txt" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\layout\activity_main.axml">
<SubType>Designer</SubType>
</AndroidResource>
<AndroidResource Include="Resources\values\colors.xml" />
<AndroidResource Include="Resources\values\ic_launcher_background.xml" />
<AndroidResource Include="Resources\values\strings.xml" />
<AndroidResource Include="Resources\values\styles.xml" />
<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher.xml" />
<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher_round.xml" />
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher_round.png" />
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher_round.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher_round.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher_round.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_round.png" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="SharpCompress">
<Version>0.22.0</Version>
</PackageReference>
<PackageReference Include="SharpFNT">
<Version>1.1.0</Version>
</PackageReference>
<PackageReference Include="SixLabors.Core">
<Version>1.0.0-dev000094</Version>
</PackageReference>
<PackageReference Include="SixLabors.ImageSharp">
<Version>1.0.0-dev002278</Version>
</PackageReference>
<PackageReference Include="Xamarin.Android.Support.Design" Version="27.0.2.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\osu-framework\osu.Framework.Android\osu.Framework.Android.csproj">
<Project>{0fd409e8-a359-42bd-bc52-6a4745a122e5}</Project>
<Name>osu.Framework.Android</Name>
</ProjectReference>
<ProjectReference Include="..\..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{0a8ba083-9d08-45ad-8653-796db1653388}</Project>
<Name>osu.Framework</Name>
</ProjectReference>
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<Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
<Name>osu.Game.Resources</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj">
<Project>{58f6c80c-1253-4a0e-a465-b8c85ebeadf3}</Project>
<Name>osu.Game.Rulesets.Catch</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj">
<Project>{48f4582b-7687-4621-9cbe-5c24197cb536}</Project>
<Name>osu.Game.Rulesets.Mania</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
<Project>{c92a607b-1fdd-4954-9f92-03ff547d9080}</Project>
<Name>osu.Game.Rulesets.Osu</Name>
</ProjectReference>
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<Project>{f167e17a-7de6-4af5-b920-a5112296c695}</Project>
<Name>osu.Game.Rulesets.Taiko</Name>
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<ProjectReference Include="..\osu.Game\osu.Game.csproj">
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<Name>osu.Game</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content Include="bass.dll" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>