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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00
osu-lazer/osu.Game.Rulesets.Catch
Salman Ahmed 65c269e473 Hide combo counter on gameplay break
Intentionally inside LegacyComboCounter and not in CatchComboDisplay, to avoid conflicting with how the legacy combo counter fades away after 1 second of no combo update, can move to parent once a DefaultComboCounter design is decided and code is shareable between.
2020-08-03 22:17:11 +03:00
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Beatmaps Standardize osu!catch coordinate system 2020-07-02 00:21:45 +09:00
Difficulty Fix inconsistency between this and osu-performance 2020-07-24 12:01:23 +02:00
Judgements Increase HP gain of bananas 2020-07-11 20:35:58 +09:00
MathUtils Fix some weird private field names 2019-12-11 14:10:35 +09:00
Mods Make perfect mod ignore all non-combo-affecting hitobjects 2020-07-21 17:04:45 +09:00
Objects Add osu!catch banana catching sounds 2020-07-30 17:58:49 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Update naming 2020-07-22 19:53:45 +09:00
Resources/Testing/Beatmaps Trim unnecessary file contents 2019-08-01 18:04:57 +09:00
Scoring Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
Skinning Hide combo counter on gameplay break 2020-08-03 22:17:11 +03:00
UI Add catch-specific combo counter with its legacy design 2020-08-03 22:13:02 +03:00
CatchInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
CatchRuleset.cs Add dynamic compilation exclusion rules for ruleset types 2020-07-10 14:49:44 +09:00
CatchSkinComponent.cs Revert SkinnableSprite lookups to old behaviour 2019-09-03 14:21:54 +09:00
CatchSkinComponents.cs Add support to use legacy combo fonts for the counter on legacy skins 2020-08-03 21:40:20 +03:00
osu.Game.Rulesets.Catch.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00