mirror of
https://github.com/ppy/osu.git
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186 lines
6.0 KiB
C#
186 lines
6.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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using System.Runtime.Versioning;
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using Microsoft.Win32;
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using osu.Desktop.Security;
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using osu.Framework.Platform;
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using osu.Game;
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using osu.Desktop.Updater;
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using osu.Framework;
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using osu.Framework.Logging;
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using osu.Game.Updater;
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using osu.Desktop.Windows;
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using osu.Game.IO;
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using osu.Game.IPC;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Utils;
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using SDL2;
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namespace osu.Desktop
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{
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internal partial class OsuGameDesktop : OsuGame
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{
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private OsuSchemeLinkIPCChannel? osuSchemeLinkIPCChannel;
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private ArchiveImportIPCChannel? archiveImportIPCChannel;
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public OsuGameDesktop(string[]? args = null)
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: base(args)
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{
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}
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public override StableStorage? GetStorageForStableInstall()
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{
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try
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{
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if (Host is DesktopGameHost desktopHost)
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{
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string? stablePath = getStableInstallPath();
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if (!string.IsNullOrEmpty(stablePath))
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return new StableStorage(stablePath, desktopHost);
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}
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}
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catch (Exception)
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{
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Logger.Log("Could not find a stable install", LoggingTarget.Runtime, LogLevel.Important);
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}
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return null;
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}
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private string? getStableInstallPath()
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{
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static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs")) || File.Exists(Path.Combine(p, "osu!.cfg"));
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string? stableInstallPath;
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if (OperatingSystem.IsWindows())
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{
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try
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{
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stableInstallPath = getStableInstallPathFromRegistry();
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if (!string.IsNullOrEmpty(stableInstallPath) && checkExists(stableInstallPath))
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return stableInstallPath;
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}
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catch
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{
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}
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}
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stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
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if (checkExists(stableInstallPath))
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return stableInstallPath;
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stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
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if (checkExists(stableInstallPath))
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return stableInstallPath;
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return null;
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}
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[SupportedOSPlatform("windows")]
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private string? getStableInstallPathFromRegistry()
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{
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using (RegistryKey? key = Registry.ClassesRoot.OpenSubKey("osu"))
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return key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
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}
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protected override UpdateManager CreateUpdateManager()
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{
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string? packageManaged = Environment.GetEnvironmentVariable("OSU_EXTERNAL_UPDATE_PROVIDER");
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if (!string.IsNullOrEmpty(packageManaged))
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return new NoActionUpdateManager();
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switch (RuntimeInfo.OS)
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{
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case RuntimeInfo.Platform.Windows:
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Debug.Assert(OperatingSystem.IsWindows());
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return new SquirrelUpdateManager();
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default:
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return new SimpleUpdateManager();
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}
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}
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public override bool RestartAppWhenExited()
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{
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switch (RuntimeInfo.OS)
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{
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case RuntimeInfo.Platform.Windows:
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Debug.Assert(OperatingSystem.IsWindows());
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// Of note, this is an async method in squirrel that adds an arbitrary delay before returning
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// likely to ensure the external process is in a good state.
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//
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// We're not waiting on that here, but the outro playing before the actual exit should be enough
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// to cover this.
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Squirrel.UpdateManager.RestartAppWhenExited().FireAndForget();
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return true;
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}
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return base.RestartAppWhenExited();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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LoadComponentAsync(new DiscordRichPresence(), Add);
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
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LoadComponentAsync(new GameplayWinKeyBlocker(), Add);
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LoadComponentAsync(new ElevatedPrivilegesChecker(), Add);
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osuSchemeLinkIPCChannel = new OsuSchemeLinkIPCChannel(Host, this);
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archiveImportIPCChannel = new ArchiveImportIPCChannel(Host, this);
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}
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public override void SetHost(GameHost host)
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{
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base.SetHost(host);
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var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
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if (iconStream != null)
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host.Window.SetIconFromStream(iconStream);
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host.Window.CursorState |= CursorState.Hidden;
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host.Window.Title = Name;
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}
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protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo();
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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osuSchemeLinkIPCChannel?.Dispose();
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archiveImportIPCChannel?.Dispose();
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}
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private class SDL2BatteryInfo : BatteryInfo
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{
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public override double? ChargeLevel
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{
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get
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{
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SDL.SDL_GetPowerInfo(out _, out int percentage);
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if (percentage == -1)
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return null;
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return percentage / 100.0;
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}
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}
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public override bool OnBattery => SDL.SDL_GetPowerInfo(out _, out _) == SDL.SDL_PowerState.SDL_POWERSTATE_ON_BATTERY;
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}
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}
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}
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