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69 lines
2.4 KiB
C#
69 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync;
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using osu.Game.Screens.Play;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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public class PlayerInstance : CompositeDrawable
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{
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public bool PlayerLoaded => stack?.CurrentScreen is Player;
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public readonly int UserId;
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public readonly CatchUpSlaveClock GameplayClock;
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public Score Score { get; private set; }
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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private readonly Container content;
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private readonly LoadingLayer loadingLayer;
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private OsuScreenStack stack;
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public PlayerInstance(int userId, CatchUpSlaveClock gameplayClock)
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{
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UserId = userId;
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GameplayClock = gameplayClock;
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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InternalChildren = new Drawable[]
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{
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content = new DrawSizePreservingFillContainer { RelativeSizeAxes = Axes.Both },
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loadingLayer = new LoadingLayer(true) { State = { Value = Visibility.Visible } }
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};
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}
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public void LoadScore(Score score)
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{
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if (Score != null)
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throw new InvalidOperationException($"Cannot load a new score on a {nameof(PlayerInstance)} with an existing score.");
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Score = score;
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content.Child = new GameplayIsolationContainer(beatmapManager.GetWorkingBeatmap(Score.ScoreInfo.Beatmap, bypassCache: true), Score.ScoreInfo.Ruleset, Score.ScoreInfo.Mods)
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{
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RelativeSizeAxes = Axes.Both,
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Child = stack = new OsuScreenStack()
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};
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stack.Push(new MultiplayerSpectatorPlayerLoader(Score, () => new MultiplayerSpectatorPlayer(Score, GameplayClock)));
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loadingLayer.Hide();
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}
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// Player interferes with global input, so disable input for now.
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public override bool PropagatePositionalInputSubTree => false;
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public override bool PropagateNonPositionalInputSubTree => false;
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}
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}
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