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osu-lazer/osu.Game.Rulesets.Mania
2020-04-08 14:13:31 +09:00
..
Beatmaps fix naming 2020-03-31 14:03:11 +08:00
Configuration Add milliseconds value alongside 2020-04-03 18:38:04 +09:00
Difficulty Use GetEndTime in Taiko and Mania 2019-12-14 18:16:13 +08:00
Edit Implement mania hold note skinning 2020-03-31 16:42:35 +09:00
Judgements Fix hitobjects with unknown lifetimes by enforcing non-null judgement 2020-02-23 13:49:06 +09:00
MathUtils Fix remaining issues 2019-02-28 13:31:40 +09:00
Mods Implement random mod for taiko 2020-03-23 12:09:30 +09:00
Objects Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Fix osu!mania replays recording incorrectly when key mod applied 2020-03-27 15:50:11 +09:00
Resources/Testing/Beatmaps Add mania difficulty calculator test 2019-02-15 16:25:44 +09:00
Scoring Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
Skinning Merge branch 'master' into more-mania-colours 2020-04-07 23:36:42 +09:00
UI Increase size of default osu!mania skin's keys to allow clearance with HUD 2020-04-08 14:13:31 +09:00
ManiaInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
ManiaRuleset.cs Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
ManiaSettingsSubsection.cs revert previous rename and rename ruleset specific classes instead 2019-01-25 11:14:37 +01:00
ManiaSkinComponent.cs Add some xmldocs + nullable parameter 2020-04-03 12:31:05 +09:00
osu.Game.Rulesets.Mania.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00