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65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Globalization;
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using Newtonsoft.Json;
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namespace osu.Game.Online.API
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{
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[Serializable]
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internal class OAuthToken
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{
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/// <summary>
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/// OAuth 2.0 access token.
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/// </summary>
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[JsonProperty(@"access_token")]
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public string AccessToken;
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[JsonProperty(@"expires_in")]
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public long ExpiresIn
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{
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get
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{
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return AccessTokenExpiry - DateTimeOffset.UtcNow.ToUnixTimeSeconds();
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}
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set
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{
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AccessTokenExpiry = DateTimeOffset.Now.AddSeconds(value).ToUnixTimeSeconds();
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}
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}
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public bool IsValid => !string.IsNullOrEmpty(AccessToken) && ExpiresIn > 30;
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public long AccessTokenExpiry;
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/// <summary>
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/// OAuth 2.0 refresh token.
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/// </summary>
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[JsonProperty(@"refresh_token")]
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public string RefreshToken;
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public override string ToString() => $@"{AccessToken}|{AccessTokenExpiry.ToString(NumberFormatInfo.InvariantInfo)}|{RefreshToken}";
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public static OAuthToken Parse(string value)
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{
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try
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{
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string[] parts = value.Split('|');
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return new OAuthToken
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{
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AccessToken = parts[0],
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AccessTokenExpiry = long.Parse(parts[1], NumberFormatInfo.InvariantInfo),
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RefreshToken = parts[2]
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};
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}
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catch
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{
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}
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return null;
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}
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}
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}
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