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osu-lazer/osu.Game/Overlays/OptionsOverlay.cs
Drew DeVault f5f545df62 Refactor OsuColour into injected instance class
Which should allow you to change the color palette in the future for
skinning purposes.
2017-01-12 23:49:05 -05:00

195 lines
7.0 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Overlays.Options;
using osu.Game.Overlays.Options.Audio;
using osu.Game.Overlays.Options.Gameplay;
using osu.Game.Overlays.Options.General;
using osu.Game.Overlays.Options.Graphics;
using osu.Game.Overlays.Options.Input;
using osu.Game.Overlays.Options.Online;
using System;
using osu.Game.Graphics;
namespace osu.Game.Overlays
{
public class OptionsOverlay : OverlayContainer
{
internal const float CONTENT_MARGINS = 10;
public const float TRANSITION_LENGTH = 600;
public const float SIDEBAR_WIDTH = OptionsSidebar.default_width;
private const float width = 400;
private const float sidebar_padding = 10;
private ScrollContainer scrollContainer;
private OptionsSidebar sidebar;
private SidebarButton[] sidebarButtons;
private OptionsSection[] sections;
private float lastKnownScroll;
public OptionsOverlay()
{
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuGame game, OsuColour colours)
{
sections = new OptionsSection[]
{
new GeneralSection(),
new GraphicsSection(),
new GameplaySection(),
new AudioSection(),
new SkinSection(),
new InputSection(),
new EditorSection(),
new OnlineSection(),
new MaintenanceSection(),
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.6f,
},
scrollContainer = new ScrollContainer
{
ScrollDraggerVisible = false,
RelativeSizeAxes = Axes.Y,
Width = width,
Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
Children = new[]
{
new FlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FlowDirection.VerticalOnly,
Children = new Drawable[]
{
new SpriteText
{
Text = "settings",
TextSize = 40,
Margin = new MarginPadding { Left = CONTENT_MARGINS, Top = 30 },
},
new SpriteText
{
Colour = colours.Pink,
Text = "Change the way osu! behaves",
TextSize = 18,
Margin = new MarginPadding { Left = CONTENT_MARGINS, Bottom = 30 },
},
new FlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FlowDirection.VerticalOnly,
Children = sections,
}
}
}
}
},
sidebar = new OptionsSidebar
{
Width = SIDEBAR_WIDTH,
Children = sidebarButtons = sections.Select(section =>
new SidebarButton
{
Selected = sections[0] == section,
Section = section,
Action = () => scrollContainer.ScrollIntoView(section),
}
).ToArray()
}
};
scrollContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
}
protected override void Update()
{
base.Update();
float currentScroll = scrollContainer.Current;
if (currentScroll != lastKnownScroll)
{
lastKnownScroll = currentScroll;
OptionsSection bestCandidate = null;
float bestDistance = float.MaxValue;
foreach (OptionsSection section in sections)
{
float distance = Math.Abs(scrollContainer.GetChildYInContent(section) - currentScroll);
if (distance < bestDistance)
{
bestDistance = distance;
bestCandidate = section;
}
}
var previous = sidebarButtons.SingleOrDefault(sb => sb.Selected);
var next = sidebarButtons.SingleOrDefault(sb => sb.Section == bestCandidate);
if (next != null)
{
previous.Selected = false;
next.Selected = true;
}
}
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
switch (args.Key)
{
case Key.Escape:
if (State == Visibility.Hidden) return false;
Hide();
return true;
}
return base.OnKeyDown(state, args);
}
protected override void PopIn()
{
scrollContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
FadeTo(1, TRANSITION_LENGTH / 2);
}
protected override void PopOut()
{
scrollContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint);
FadeTo(0, TRANSITION_LENGTH / 2);
}
}
}