1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 07:33:21 +08:00
osu-lazer/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs
Dean Herbert 9d47dd9ff9 Add support for right mouse absolute scrolling (when enabled)
Will likely need to be bindable when hooked up to settings and actually used.
2017-07-12 18:57:44 +09:00

174 lines
5.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using System;
using osu.Framework.Allocation;
using osu.Framework.Threading;
using osu.Game.Database;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
namespace osu.Game.Screens.Select.Leaderboards
{
public class Leaderboard : Container
{
private readonly ScrollContainer scrollContainer;
private readonly FillFlowContainer<LeaderboardScore> scrollFlow;
public Action<Score> ScoreSelected;
private readonly LoadingAnimation loading;
private IEnumerable<Score> scores;
public IEnumerable<Score> Scores
{
get { return scores; }
set
{
scores = value;
getScoresRequest?.Cancel();
int i = 150;
if (scores == null)
{
foreach (var c in scrollFlow.Children)
c.FadeOut(i += 10);
foreach (var c in scrollFlow.Children)
c.LifetimeEnd = Time.Current + i;
return;
}
scrollFlow.Clear();
i = 0;
foreach (var s in scores)
{
var ls = new LeaderboardScore(s, 1 + i)
{
AlwaysPresent = true,
Action = () => ScoreSelected?.Invoke(s),
State = Visibility.Hidden,
};
scrollFlow.Add(ls);
ls.Delay(i++ * 50, true);
ls.Show();
}
scrollContainer.ScrollTo(0f, false);
}
}
public Leaderboard()
{
Children = new Drawable[]
{
scrollContainer = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Children = new Drawable[]
{
scrollFlow = new FillFlowContainer<LeaderboardScore>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 5f),
Padding = new MarginPadding { Top = 10, Bottom = 5 },
},
},
},
loading = new LoadingAnimation()
};
}
private APIAccess api;
private BeatmapInfo beatmap;
private ScheduledDelegate pendingBeatmapSwitch;
public BeatmapInfo Beatmap
{
get { return beatmap; }
set
{
if (beatmap == value) return;
beatmap = value;
Scores = null;
pendingBeatmapSwitch?.Cancel();
pendingBeatmapSwitch = Schedule(updateScores);
}
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(APIAccess api)
{
this.api = api;
}
private GetScoresRequest getScoresRequest;
private void updateScores()
{
if (!IsLoaded) return;
Scores = null;
getScoresRequest?.Cancel();
if (api == null || Beatmap == null) return;
loading.Show();
getScoresRequest = new GetScoresRequest(Beatmap);
getScoresRequest.Success += r =>
{
Scores = r.Scores;
loading.Hide();
};
api.Queue(getScoresRequest);
}
protected override void Update()
{
base.Update();
var fadeStart = scrollContainer.Current + scrollContainer.DrawHeight;
if (!scrollContainer.IsScrolledToEnd())
fadeStart -= LeaderboardScore.HEIGHT;
foreach (var c in scrollFlow.Children)
{
var topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scrollFlow).Y;
var bottomY = topY + LeaderboardScore.HEIGHT;
if (bottomY < fadeStart)
c.Colour = Color4.White;
else if (topY > fadeStart + LeaderboardScore.HEIGHT)
c.Colour = Color4.Transparent;
else
{
c.ColourInfo = ColourInfo.GradientVertical(
Color4.White.Opacity(Math.Min(1 - (topY - fadeStart) / LeaderboardScore.HEIGHT, 1)),
Color4.White.Opacity(Math.Min(1 - (bottomY - fadeStart) / LeaderboardScore.HEIGHT, 1)));
}
}
}
}
}