1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 21:02:55 +08:00
osu-lazer/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs
2024-03-19 19:16:33 +01:00

146 lines
4.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Storyboards;
using osuTK;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
namespace osu.Game.Tests.Editing.Checks
{
public class CheckUnusedAudioAtEndTest
{
private CheckUnusedAudioAtEnd check = null!;
private IBeatmap beatmapNotFullyMapped = null!;
private IBeatmap beatmapFullyMapped = null!;
[SetUp]
public void Setup()
{
check = new CheckUnusedAudioAtEnd();
beatmapNotFullyMapped = new Beatmap<HitObject>
{
HitObjects =
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 1_298 },
},
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" }
}
};
beatmapFullyMapped = new Beatmap<HitObject>
{
HitObjects =
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 9000 },
},
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" },
}
};
}
[Test]
public void TestEmptyBeatmap()
{
var context = getContext(new Beatmap<HitObject>());
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEnd);
}
[Test]
public void TestAudioNotFullyUsed()
{
var context = getContext(beatmapNotFullyMapped);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEnd);
}
[Test]
public void TestAudioNotFullyUsedWithVideo()
{
var storyboard = new Storyboard();
var video = new StoryboardVideo("abc123.mp4", 0);
storyboard.GetLayer("Video").Add(video);
var mockWorkingBeatmap = getMockWorkingBeatmap(beatmapNotFullyMapped, storyboard);
var context = getContext(beatmapNotFullyMapped, mockWorkingBeatmap);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEndStoryboardOrVideo);
}
[Test]
public void TestAudioNotFullyUsedWithStoryboardElement()
{
var storyboard = new Storyboard();
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
storyboard.GetLayer("Background").Add(sprite);
var mockWorkingBeatmap = getMockWorkingBeatmap(beatmapNotFullyMapped, storyboard);
var context = getContext(beatmapNotFullyMapped, mockWorkingBeatmap);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEndStoryboardOrVideo);
}
[Test]
public void TestAudioFullyUsed()
{
var context = getContext(beatmapFullyMapped);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(0));
}
private BeatmapVerifierContext getContext(IBeatmap beatmap)
{
return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(beatmap, new Storyboard()).Object);
}
private BeatmapVerifierContext getContext(IBeatmap beatmap, Mock<IWorkingBeatmap> workingBeatmap)
{
return new BeatmapVerifierContext(beatmap, workingBeatmap.Object);
}
private Mock<IWorkingBeatmap> getMockWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard)
{
var mockTrack = new TrackVirtualStore(new FramedClock()).GetVirtual(10000, "virtual");
var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
mockWorkingBeatmap.SetupGet(w => w.Beatmap).Returns(beatmap);
mockWorkingBeatmap.SetupGet(w => w.Track).Returns(mockTrack);
mockWorkingBeatmap.SetupGet(w => w.Storyboard).Returns(storyboard);
return mockWorkingBeatmap;
}
}
}