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osu-lazer/osu.Game/Rulesets/Edit
Naxess 64d96b06a6 Add interpreted difficulty info to BeatmapVerifierContext
Enables checks to make use of the difficulty level as shown in the settings UI.
2021-05-12 02:30:21 +02:00
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Checks Replace IWorkingBeatmap arg with BeatmapVerifierContext in checks 2021-05-12 02:29:18 +02:00
Tools Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00
BeatmapVerifier.cs Replace IWorkingBeatmap arg with BeatmapVerifierContext in checks 2021-05-12 02:29:18 +02:00
BeatmapVerifierContext.cs Add interpreted difficulty info to BeatmapVerifierContext 2021-05-12 02:30:21 +02:00
DrawableEditorRulesetWrapper.cs Rename ruleset wrapper class 2021-04-26 15:37:42 +09:00
HitObjectComposer.cs Make SelectionHandler abstract to ensure things get implemented 2021-04-27 19:01:29 +09:00
IBeatmapVerifier.cs Replace IWorkingBeatmap arg with BeatmapVerifierContext in checks 2021-05-12 02:29:18 +02:00
IBeatSnapProvider.cs Fix beat snap implementation being incorrect 2020-01-28 12:48:24 +09:00
IPositionSnapProvider.cs Make all objects in selection candidates for spatial snapping 2020-11-24 17:35:54 +09:00
OverlaySelectionBlueprint.cs Refactor SelectionBlueprint and MoveSelectionEvent to work in screen-space coordinates 2021-04-29 16:10:42 +09:00
PlacementBlueprint.cs Allow certain mouse input to pass through PlacementBlueprints to the selection logic 2021-04-22 15:44:12 +09:00
ScrollingToolboxGroup.cs Use the existing toolbox design 2021-04-30 14:41:06 +09:00
SelectionBlueprint.cs Refactor SelectionBlueprint and MoveSelectionEvent to work in screen-space coordinates 2021-04-29 16:10:42 +09:00
SnapResult.cs Remove need for ManiaSnapResult 2020-05-25 19:33:03 +09:00
ToolboxGroup.cs Add toggle for distance snap 2020-09-09 19:15:35 +09:00