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37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Rulesets.Mania.Judgements
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{
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public class HoldNoteTailJudgement : ManiaJudgement
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{
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/// <summary>
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/// Whether the hold note has been released too early and shouldn't give full score for the release.
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/// </summary>
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public bool HasBroken;
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public override int NumericResultForScore(ManiaHitResult result)
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{
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switch (result)
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{
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default:
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return base.NumericResultForScore(result);
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case ManiaHitResult.Great:
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case ManiaHitResult.Perfect:
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return base.NumericResultForScore(HasBroken ? ManiaHitResult.Good : result);
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}
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}
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public override int NumericResultForAccuracy(ManiaHitResult result)
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{
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switch (result)
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{
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default:
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return base.NumericResultForAccuracy(result);
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case ManiaHitResult.Great:
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case ManiaHitResult.Perfect:
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return base.NumericResultForAccuracy(HasBroken ? ManiaHitResult.Good : result);
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}
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}
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}
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} |