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364 lines
13 KiB
C#
364 lines
13 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.Editors;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tournament.Screens.Ladder.Components
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{
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public partial class DrawableTournamentMatch : CompositeDrawable
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{
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public readonly TournamentMatch Match;
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private readonly bool editor;
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protected readonly FillFlowContainer<DrawableMatchTeam> Flow;
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private readonly Drawable selectionBox;
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private readonly Drawable currentMatchSelectionBox;
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private Bindable<TournamentMatch>? globalSelection;
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[Resolved]
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private LadderEditorInfo? editorInfo { get; set; }
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[Resolved]
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private LadderInfo? ladderInfo { get; set; }
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public DrawableTournamentMatch(TournamentMatch match, bool editor = false)
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{
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Match = match;
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this.editor = editor;
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AutoSizeAxes = Axes.Both;
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const float border_thickness = 5;
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const float spacing = 2;
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Margin = new MarginPadding(10);
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InternalChildren = new Drawable[]
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{
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Flow = new FillFlowContainer<DrawableMatchTeam>
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(spacing)
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(-10),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child = selectionBox = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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Masking = true,
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BorderColour = Color4.YellowGreen,
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BorderThickness = border_thickness,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Alpha = 0,
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}
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(-(spacing + border_thickness)),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child = currentMatchSelectionBox = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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BorderColour = Color4.White,
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BorderThickness = border_thickness,
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Masking = true,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Alpha = 0,
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}
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},
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}
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};
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boundReference(match.Team1).BindValueChanged(_ => updateTeams());
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boundReference(match.Team2).BindValueChanged(_ => updateTeams());
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boundReference(match.Team1Score).BindValueChanged(_ => updateWinConditions());
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boundReference(match.Team2Score).BindValueChanged(_ => updateWinConditions());
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boundReference(match.Round).BindValueChanged(_ =>
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{
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updateWinConditions();
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Changed?.Invoke();
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});
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boundReference(match.Completed).BindValueChanged(_ => updateProgression());
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boundReference(match.Progression).BindValueChanged(_ => updateProgression());
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boundReference(match.LosersProgression).BindValueChanged(_ => updateProgression());
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boundReference(match.Losers).BindValueChanged(_ =>
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{
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updateTeams();
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Changed?.Invoke();
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});
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boundReference(match.Current).BindValueChanged(_ => updateCurrentMatch(), true);
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boundReference(match.Position).BindValueChanged(pos =>
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{
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if (!IsDragged)
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Position = new Vector2(pos.NewValue.X, pos.NewValue.Y);
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Changed?.Invoke();
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}, true);
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updateTeams();
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}
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/// <summary>
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/// Fired when something changed that requires a ladder redraw.
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/// </summary>
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public Action? Changed;
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private readonly List<IUnbindable> refBindables = new List<IUnbindable>();
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private T boundReference<T>(T obj)
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where T : IBindable
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{
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obj = (T)obj.GetBoundCopy();
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refBindables.Add(obj);
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return obj;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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foreach (var b in refBindables)
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b.UnbindAll();
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}
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private void updateCurrentMatch()
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{
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if (Match.Current.Value)
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currentMatchSelectionBox.Show();
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else
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currentMatchSelectionBox.Hide();
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}
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private bool selected;
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public bool Selected
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{
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get => selected;
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set
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{
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if (value == selected) return;
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selected = value;
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if (selected)
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{
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selectionBox.Show();
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if (editor && editorInfo != null)
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editorInfo.Selected.Value = Match;
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else if (ladderInfo != null)
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ladderInfo.CurrentMatch.Value = Match;
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}
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else
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selectionBox.Hide();
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}
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}
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private void updateProgression()
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{
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if (!Match.Completed.Value)
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{
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// ensure we clear any of our teams from our progression.
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// this is not pretty logic but should suffice for now.
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if (Match.Progression.Value != null && Match.Progression.Value.Team1.Value == Match.Team1.Value)
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Match.Progression.Value.Team1.Value = null;
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if (Match.Progression.Value != null && Match.Progression.Value.Team2.Value == Match.Team2.Value)
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Match.Progression.Value.Team2.Value = null;
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if (Match.LosersProgression.Value != null && Match.LosersProgression.Value.Team1.Value == Match.Team1.Value)
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Match.LosersProgression.Value.Team1.Value = null;
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if (Match.LosersProgression.Value != null && Match.LosersProgression.Value.Team2.Value == Match.Team2.Value)
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Match.LosersProgression.Value.Team2.Value = null;
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}
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else
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{
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Debug.Assert(Match.Winner != null);
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transferProgression(Match.Progression.Value, Match.Winner);
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Debug.Assert(Match.Loser != null);
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transferProgression(Match.LosersProgression.Value, Match.Loser);
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}
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Changed?.Invoke();
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}
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private void transferProgression(TournamentMatch? destination, TournamentTeam team)
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{
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if (destination == null) return;
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bool progressionAbove = destination.ID < Match.ID;
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Bindable<TournamentTeam?> destinationTeam;
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// check for the case where we have already transferred out value
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if (destination.Team1.Value == team)
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destinationTeam = destination.Team1;
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else if (destination.Team2.Value == team)
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destinationTeam = destination.Team2;
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else
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{
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destinationTeam = progressionAbove ? destination.Team2 : destination.Team1;
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if (destinationTeam.Value != null)
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destinationTeam = progressionAbove ? destination.Team1 : destination.Team2;
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}
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destinationTeam.Value = team;
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}
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private void updateWinConditions()
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{
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if (Match.Round.Value == null) return;
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int instantWinAmount = Match.Round.Value.BestOf.Value / 2;
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Match.Completed.Value = Match.Round.Value.BestOf.Value > 0
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&& (Match.Team1Score.Value + Match.Team2Score.Value >= Match.Round.Value.BestOf.Value || Match.Team1Score.Value > instantWinAmount
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|| Match.Team2Score.Value > instantWinAmount);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateTeams();
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if (editorInfo != null)
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{
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globalSelection = editorInfo.Selected.GetBoundCopy();
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globalSelection.BindValueChanged(s => Selected = s.NewValue == Match, true);
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}
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}
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private void updateTeams()
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{
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if (LoadState != LoadState.Loaded)
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return;
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// todo: teams may need to be bindable for transitions at a later point.
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if (Match.Team1.Value == null || Match.Team2.Value == null)
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Match.CancelMatchStart();
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if (Match.ConditionalMatches.Count > 0)
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{
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foreach (var conditional in Match.ConditionalMatches)
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{
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bool team1Match = Match.Team1Acronym != null && conditional.Acronyms.Contains(Match.Team1Acronym);
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bool team2Match = Match.Team2Acronym != null && conditional.Acronyms.Contains(Match.Team2Acronym);
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if (team1Match && team2Match)
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Match.Date.Value = conditional.Date.Value;
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}
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}
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Flow.Children = new[]
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{
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new DrawableMatchTeam(Match.Team1.Value, Match, Match.Losers.Value),
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new DrawableMatchTeam(Match.Team2.Value, Match, Match.Losers.Value)
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};
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SchedulerAfterChildren.Add(() => Scheduler.Add(updateProgression));
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updateWinConditions();
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}
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protected override bool OnMouseDown(MouseDownEvent e) => e.Button == MouseButton.Left && editorInfo != null;
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (Selected && editorInfo != null && e.Key == Key.Delete)
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{
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Remove();
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return true;
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}
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return base.OnKeyDown(e);
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (editorInfo == null || Match is ConditionalTournamentMatch || e.Button != MouseButton.Left)
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return false;
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Selected = true;
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return true;
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}
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private Vector2 positionAtStartOfDrag;
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protected override bool OnDragStart(DragStartEvent e)
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{
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if (editorInfo != null)
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{
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positionAtStartOfDrag = Position;
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return true;
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}
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return false;
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}
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protected override void OnDrag(DragEvent e)
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{
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base.OnDrag(e);
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Selected = true;
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this.MoveTo(snapToGrid(positionAtStartOfDrag + (e.MousePosition - e.MouseDownPosition)));
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Match.Position.Value = new Point((int)Position.X, (int)Position.Y);
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}
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private Vector2 snapToGrid(Vector2 pos) =>
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new Vector2(
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(int)(pos.X / LadderEditorScreen.GRID_SPACING) * LadderEditorScreen.GRID_SPACING,
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(int)(pos.Y / LadderEditorScreen.GRID_SPACING) * LadderEditorScreen.GRID_SPACING
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);
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public void Remove()
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{
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Selected = false;
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Match.Progression.Value = null;
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Match.LosersProgression.Value = null;
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if (ladderInfo == null)
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return;
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ladderInfo.Matches.Remove(Match);
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foreach (var m in ladderInfo.Matches)
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{
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if (m.Progression.Value == Match)
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m.Progression.Value = null;
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if (m.LosersProgression.Value == Match)
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m.LosersProgression.Value = null;
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}
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}
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}
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}
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