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607 lines
23 KiB
C#
607 lines
23 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.UI;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestScenePoolingRuleset : OsuTestScene
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{
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private const double time_between_objects = 1000;
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private TestDrawablePoolingRuleset drawableRuleset;
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private TestPlayfield playfield => (TestPlayfield)drawableRuleset.Playfield;
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[Test]
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public void TestReusedWithHitObjectsSpacedFarApart()
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{
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ManualClock clock = null;
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createTest(new Beatmap
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{
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HitObjects =
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{
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new HitObject(),
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new HitObject { StartTime = time_between_objects }
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}
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}, 1, () => new FramedClock(clock = new ManualClock()));
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DrawableTestHitObject firstObject = null;
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AddUntilStep("first object shown", () => this.ChildrenOfType<DrawableTestHitObject>().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[0]);
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AddStep("get DHO", () => firstObject = this.ChildrenOfType<DrawableTestHitObject>().Single());
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AddStep("fast forward to second object", () => clock.CurrentTime = drawableRuleset.Beatmap.HitObjects[1].StartTime);
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AddUntilStep("second object shown", () => this.ChildrenOfType<DrawableTestHitObject>().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[1]);
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AddAssert("DHO reused", () => this.ChildrenOfType<DrawableTestHitObject>().Single() == firstObject);
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}
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[Test]
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public void TestCustomTransformsClearedBetweenReuses()
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{
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ManualClock clock = null;
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createTest(new Beatmap
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{
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HitObjects =
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{
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new HitObject(),
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new HitObject { StartTime = 2000 }
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}
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}, 1, () => new FramedClock(clock = new ManualClock()));
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DrawableTestHitObject firstObject = null;
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Vector2 position = default;
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AddUntilStep("first object shown", () => this.ChildrenOfType<DrawableTestHitObject>().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[0]);
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AddStep("get DHO", () => firstObject = this.ChildrenOfType<DrawableTestHitObject>().Single());
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AddStep("store position", () => position = firstObject.Position);
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AddStep("add custom transform", () => firstObject.ApplyCustomUpdateState += onStateUpdate);
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AddStep("fast forward past first object", () => clock.CurrentTime = 1500);
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AddStep("unapply custom transform", () => firstObject.ApplyCustomUpdateState -= onStateUpdate);
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AddStep("fast forward to second object", () => clock.CurrentTime = drawableRuleset.Beatmap.HitObjects[1].StartTime);
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AddUntilStep("second object shown", () => this.ChildrenOfType<DrawableTestHitObject>().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[1]);
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AddAssert("DHO reused", () => this.ChildrenOfType<DrawableTestHitObject>().Single() == firstObject);
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AddAssert("object in new position", () => firstObject.Position != position);
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void onStateUpdate(DrawableHitObject hitObject, ArmedState state)
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{
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using (hitObject.BeginAbsoluteSequence(hitObject.StateUpdateTime))
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hitObject.MoveToOffset(new Vector2(-100, 0));
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}
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}
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[Test]
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public void TestNotReusedWithHitObjectsSpacedClose()
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{
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ManualClock clock = null;
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createTest(new Beatmap
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{
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HitObjects =
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{
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new HitObject(),
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new HitObject { StartTime = 250 }
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}
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}, 2, () => new FramedClock(clock = new ManualClock()));
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AddStep("fast forward to second object", () => clock.CurrentTime = drawableRuleset.Beatmap.HitObjects[1].StartTime);
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AddUntilStep("two DHOs shown", () => this.ChildrenOfType<DrawableTestHitObject>().Count() == 2);
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AddAssert("DHOs have different hitobjects",
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() => this.ChildrenOfType<DrawableTestHitObject>().ElementAt(0).HitObject != this.ChildrenOfType<DrawableTestHitObject>().ElementAt(1).HitObject);
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}
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[Test]
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public void TestManyHitObjects()
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{
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var beatmap = new Beatmap();
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for (int i = 0; i < 500; i++)
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beatmap.HitObjects.Add(new HitObject { StartTime = i * 10 });
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createTest(beatmap, 100);
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AddUntilStep("any DHOs shown", () => this.ChildrenOfType<DrawableTestHitObject>().Any());
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AddUntilStep("no DHOs shown", () => !this.ChildrenOfType<DrawableTestHitObject>().Any());
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}
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[Test]
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public void TestRevertResult()
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{
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ManualClock clock = null;
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Beatmap beatmap;
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createTest(beatmap = new Beatmap
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{
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HitObjects =
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{
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new TestHitObject { StartTime = 0 },
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new TestHitObject { StartTime = 500 },
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new TestHitObject { StartTime = 1000 },
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}
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}, 10, () => new FramedClock(clock = new ManualClock()));
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AddStep("fast forward to end", () => clock.CurrentTime = beatmap.HitObjects[^1].GetEndTime() + 100);
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AddUntilStep("all judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(3));
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AddStep("rewind to middle", () => clock.CurrentTime = beatmap.HitObjects[1].StartTime - 100);
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AddUntilStep("some results reverted", () => playfield.JudgedObjects.Count, () => Is.EqualTo(1));
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AddStep("fast forward to end", () => clock.CurrentTime = beatmap.HitObjects[^1].GetEndTime() + 100);
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AddUntilStep("all judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(3));
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AddStep("disable frame stability", () => drawableRuleset.FrameStablePlayback = false);
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AddStep("instant seek to start", () => clock.CurrentTime = beatmap.HitObjects[0].StartTime - 100);
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AddAssert("all results reverted", () => playfield.JudgedObjects.Count, () => Is.EqualTo(0));
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}
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[Test]
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public void TestRevertNestedObjects()
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{
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ManualClock clock = null;
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var beatmap = new Beatmap();
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beatmap.HitObjects.Add(new TestHitObjectWithNested
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{
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Duration = 40,
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NestedObjects = new HitObject[]
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{
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new PooledNestedHitObject { StartTime = 10 },
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new PooledNestedHitObject { StartTime = 20 },
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new PooledNestedHitObject { StartTime = 30 }
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}
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});
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createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock()));
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AddStep("skip to middle of object", () => clock.CurrentTime = (beatmap.HitObjects[0].StartTime + beatmap.HitObjects[0].GetEndTime()) / 2);
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AddAssert("2 objects judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(2));
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AddStep("skip to before end of object", () => clock.CurrentTime = beatmap.HitObjects[0].GetEndTime() - 1);
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AddAssert("3 objects judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(3));
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DrawableHitObject drawableHitObject = null;
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HashSet<HitObject> revertedHitObjects = new HashSet<HitObject>();
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AddStep("retrieve drawable hit object", () => drawableHitObject = playfield.ChildrenOfType<DrawableTestHitObjectWithNested>().Single());
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AddStep("set up revert tracking", () =>
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{
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revertedHitObjects.Clear();
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drawableHitObject.OnRevertResult += (ho, _) => revertedHitObjects.Add(ho.HitObject);
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});
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AddStep("skip back to object start", () => clock.CurrentTime = beatmap.HitObjects[0].StartTime);
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AddAssert("3 reverts fired", () => revertedHitObjects, () => Has.Count.EqualTo(3));
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AddAssert("no objects judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(0));
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}
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[Test]
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public void TestApplyHitResultOnKilled()
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{
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ManualClock clock = null;
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var beatmap = new Beatmap();
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beatmap.HitObjects.Add(new TestKilledHitObject { Duration = 20 });
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createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock()));
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AddStep("skip past object", () => clock.CurrentTime = beatmap.HitObjects[0].GetEndTime() + 1000);
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AddAssert("object judged", () => playfield.JudgedObjects.Count == 1);
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}
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[Test]
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public void TestPooledObjectWithNonPooledNesteds()
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{
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ManualClock clock = null;
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TestHitObjectWithNested hitObjectWithNested;
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var beatmap = new Beatmap();
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beatmap.HitObjects.Add(hitObjectWithNested = new TestHitObjectWithNested
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{
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Duration = 40,
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NestedObjects = new HitObject[]
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{
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new PooledNestedHitObject { StartTime = 10 },
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new NonPooledNestedHitObject { StartTime = 20 },
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new NonPooledNestedHitObject { StartTime = 30 }
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}
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});
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createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock()));
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AddAssert("hitobject entry has all nesteds", () => playfield.HitObjectContainer.Entries.Single().NestedEntries, () => Has.Count.EqualTo(3));
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AddStep("skip to middle of object", () => clock.CurrentTime = (hitObjectWithNested.StartTime + hitObjectWithNested.GetEndTime()) / 2);
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AddAssert("2 objects judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(2));
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AddAssert("entry not all judged", () => playfield.HitObjectContainer.Entries.Single().AllJudged, () => Is.False);
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AddStep("skip to before end of object", () => clock.CurrentTime = hitObjectWithNested.GetEndTime() - 1);
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AddAssert("3 objects judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(3));
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AddAssert("entry not all judged", () => playfield.HitObjectContainer.Entries.Single().AllJudged, () => Is.False);
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AddStep("removing object doesn't crash", () => playfield.Remove(hitObjectWithNested));
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AddStep("clear judged", () => playfield.JudgedObjects.Clear());
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AddStep("add object back", () => playfield.Add(hitObjectWithNested));
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AddAssert("entry not all judged", () => playfield.HitObjectContainer.Entries.Single().AllJudged, () => Is.False);
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AddStep("skip to long past object", () => clock.CurrentTime = 100_000);
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// the parent entry should still be linked to nested entries of pooled objects that are managed externally
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// but not contain synthetic entries that were created for the non-pooled objects.
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AddAssert("entry still has non-synthetic nested entries", () => playfield.HitObjectContainer.Entries.Single().NestedEntries, () => Has.Count.EqualTo(1));
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AddAssert("entry all judged", () => playfield.HitObjectContainer.Entries.Single().AllJudged, () => Is.True);
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}
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private void createTest(IBeatmap beatmap, int poolSize, Func<IFrameBasedClock> createClock = null)
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{
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AddStep("create test", () =>
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{
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var ruleset = new TestPoolingRuleset();
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drawableRuleset = (TestDrawablePoolingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap).GetPlayableBeatmap(ruleset.RulesetInfo));
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drawableRuleset.FrameStablePlayback = true;
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drawableRuleset.AllowBackwardsSeeks = true;
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drawableRuleset.PoolSize = poolSize;
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Clock = createClock?.Invoke() ?? new FramedOffsetClock(Clock, false) { Offset = -Clock.CurrentTime },
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Child = drawableRuleset
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};
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});
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}
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#region Ruleset
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private class TestPoolingRuleset : Ruleset
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{
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public override IEnumerable<Mod> GetModsFor(ModType type) => throw new NotImplementedException();
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new TestDrawablePoolingRuleset(this, beatmap, mods);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
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public override string Description { get; } = string.Empty;
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public override string ShortName { get; } = string.Empty;
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}
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private partial class TestDrawablePoolingRuleset : DrawableRuleset<TestHitObject>
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{
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public int PoolSize;
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public TestDrawablePoolingRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset, beatmap, mods)
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{
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}
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public override DrawableHitObject<TestHitObject> CreateDrawableRepresentation(TestHitObject h) => null;
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protected override PassThroughInputManager CreateInputManager() => new PassThroughInputManager();
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protected override Playfield CreatePlayfield() => new TestPlayfield(PoolSize);
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}
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private partial class TestPlayfield : Playfield
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{
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public readonly HashSet<HitObject> JudgedObjects = new HashSet<HitObject>();
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private readonly int poolSize;
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public TestPlayfield(int poolSize)
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{
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this.poolSize = poolSize;
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AddInternal(HitObjectContainer);
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NewResult += (_, r) =>
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{
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Assert.That(JudgedObjects, Has.No.Member(r.HitObject));
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JudgedObjects.Add(r.HitObject);
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};
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RevertResult += r =>
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{
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Assert.That(JudgedObjects, Has.Member(r.HitObject));
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JudgedObjects.Remove(r.HitObject);
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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RegisterPool<TestHitObject, DrawableTestHitObject>(poolSize);
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RegisterPool<TestKilledHitObject, DrawableTestKilledHitObject>(poolSize);
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RegisterPool<TestHitObjectWithNested, DrawableTestHitObjectWithNested>(poolSize);
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RegisterPool<PooledNestedHitObject, DrawableNestedHitObject>(poolSize);
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}
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protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new TestHitObjectLifetimeEntry(hitObject);
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protected override GameplayCursorContainer CreateCursor() => null;
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}
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private class TestHitObjectLifetimeEntry : HitObjectLifetimeEntry
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{
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public TestHitObjectLifetimeEntry(HitObject hitObject)
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: base(hitObject)
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{
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}
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protected override double InitialLifetimeOffset => 0;
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}
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private class TestBeatmapConverter : BeatmapConverter<TestHitObject>
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{
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public TestBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
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: base(beatmap, ruleset)
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{
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}
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public override bool CanConvert() => true;
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protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
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{
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switch (original)
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{
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case TestKilledHitObject h:
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yield return h;
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break;
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default:
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yield return new TestHitObject
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{
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StartTime = original.StartTime,
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Duration = 250
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};
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break;
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}
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}
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}
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#endregion
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#region HitObjects
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private class TestHitObject : ConvertHitObject, IHasDuration
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{
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public double EndTime => StartTime + Duration;
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public double Duration { get; set; }
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}
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private partial class DrawableTestHitObject : DrawableHitObject<TestHitObject>
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{
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public DrawableTestHitObject()
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: base(null)
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Size = new Vector2(50, 50);
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Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1f);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(new Circle
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{
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RelativeSizeAxes = Axes.Both,
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});
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}
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protected override void OnApply()
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{
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base.OnApply();
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Position = new Vector2(RNG.Next(-200, 200), RNG.Next(-200, 200));
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (timeOffset > HitObject.Duration)
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ApplyMaxResult();
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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base.UpdateHitStateTransforms(state);
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switch (state)
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{
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case ArmedState.Hit:
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case ArmedState.Miss:
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this.FadeOut(250);
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break;
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}
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}
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}
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private class TestKilledHitObject : TestHitObject
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{
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}
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private partial class DrawableTestKilledHitObject : DrawableHitObject<TestKilledHitObject>
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{
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public DrawableTestKilledHitObject()
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: base(null)
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{
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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base.UpdateHitStateTransforms(state);
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Expire();
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}
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public override void OnKilled()
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{
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base.OnKilled();
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ApplyMinResult();
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}
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}
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private class TestHitObjectWithNested : TestHitObject
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{
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public IEnumerable<HitObject> NestedObjects { get; init; } = Array.Empty<HitObject>();
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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{
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base.CreateNestedHitObjects(cancellationToken);
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foreach (var ho in NestedObjects)
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AddNested(ho);
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}
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}
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private class PooledNestedHitObject : ConvertHitObject
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{
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}
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private class NonPooledNestedHitObject : ConvertHitObject
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{
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}
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private partial class DrawableTestHitObjectWithNested : DrawableHitObject<TestHitObjectWithNested>
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{
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private Container nestedContainer;
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public DrawableTestHitObjectWithNested()
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: base(null)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddRangeInternal(new Drawable[]
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{
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new Circle
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = Colour4.Red
|
|
},
|
|
nestedContainer = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both
|
|
}
|
|
});
|
|
}
|
|
|
|
protected override void OnApply()
|
|
{
|
|
base.OnApply();
|
|
|
|
Size = new Vector2(200, 50);
|
|
Anchor = Anchor.Centre;
|
|
Origin = Anchor.Centre;
|
|
}
|
|
|
|
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
|
{
|
|
base.AddNestedHitObject(hitObject);
|
|
nestedContainer.Add(hitObject);
|
|
}
|
|
|
|
protected override void ClearNestedHitObjects()
|
|
{
|
|
base.ClearNestedHitObjects();
|
|
nestedContainer.Clear(false);
|
|
}
|
|
|
|
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
|
=> hitObject is NonPooledNestedHitObject nonPooled ? new DrawableNestedHitObject(nonPooled) : null;
|
|
|
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
|
{
|
|
base.CheckForResult(userTriggered, timeOffset);
|
|
if (timeOffset >= 0)
|
|
ApplyMaxResult();
|
|
}
|
|
}
|
|
|
|
private partial class DrawableNestedHitObject : DrawableHitObject
|
|
{
|
|
public DrawableNestedHitObject()
|
|
{
|
|
}
|
|
|
|
public DrawableNestedHitObject(PooledNestedHitObject hitObject)
|
|
: base(hitObject)
|
|
{
|
|
}
|
|
|
|
public DrawableNestedHitObject(NonPooledNestedHitObject hitObject)
|
|
: base(hitObject)
|
|
{
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Size = new Vector2(15);
|
|
Colour = Colour4.White;
|
|
RelativePositionAxes = Axes.Both;
|
|
Origin = Anchor.Centre;
|
|
|
|
AddInternal(new Circle
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
});
|
|
}
|
|
|
|
protected override void OnApply()
|
|
{
|
|
base.OnApply();
|
|
|
|
X = (float)((HitObject.StartTime - ParentHitObject!.HitObject.StartTime) / (ParentHitObject.HitObject.GetEndTime() - ParentHitObject.HitObject.StartTime));
|
|
Y = 0.5f;
|
|
|
|
LifetimeStart = ParentHitObject.LifetimeStart;
|
|
LifetimeEnd = ParentHitObject.LifetimeEnd;
|
|
}
|
|
|
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
|
{
|
|
base.CheckForResult(userTriggered, timeOffset);
|
|
if (timeOffset >= 0)
|
|
ApplyMaxResult();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|