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340 lines
15 KiB
C#
340 lines
15 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Screens;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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using osu.Game.Storyboards.Drawables;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual.Background
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{
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[TestFixture]
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public class TestSceneBackgroundScreenDefault : OsuTestScene
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{
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private BackgroundScreenStack stack;
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private TestBackgroundScreenDefault screen;
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private Graphics.Backgrounds.Background getCurrentBackground() => screen.ChildrenOfType<Graphics.Backgrounds.Background>().FirstOrDefault();
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[Resolved]
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private SkinManager skins { get; set; }
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[Resolved]
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private OsuConfigManager config { get; set; }
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("create background stack", () => Child = stack = new BackgroundScreenStack());
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AddStep("push default screen", () => stack.Push(screen = new TestBackgroundScreenDefault()));
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AddUntilStep("wait for screen to load", () => screen.IsCurrentScreen());
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}
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[Test]
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public void TestBeatmapBackgroundTracksBeatmap()
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{
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setSupporter(true);
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setSourceMode(BackgroundSource.Beatmap);
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AddStep("change beatmap", () => Beatmap.Value = createTestWorkingBeatmapWithUniqueBackground());
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AddAssert("background changed", () => screen.CheckLastLoadChange() == true);
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Graphics.Backgrounds.Background last = null;
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AddUntilStep("wait for beatmap background to be loaded", () => getCurrentBackground()?.GetType() == typeof(BeatmapBackground));
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AddStep("store background", () => last = getCurrentBackground());
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AddStep("change beatmap", () => Beatmap.Value = createTestWorkingBeatmapWithUniqueBackground());
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AddUntilStep("wait for beatmap background to change", () => screen.CheckLastLoadChange() == true);
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AddUntilStep("background is new beatmap background", () => last != getCurrentBackground());
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AddStep("store background", () => last = getCurrentBackground());
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AddStep("change beatmap", () => Beatmap.Value = createTestWorkingBeatmapWithUniqueBackground());
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AddUntilStep("wait for beatmap background to change", () => screen.CheckLastLoadChange() == true);
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AddUntilStep("background is new beatmap background", () => last != getCurrentBackground());
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}
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[Test]
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public void TestBeatmapBackgroundTracksBeatmapWhenSuspended()
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{
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setSupporter(true);
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setSourceMode(BackgroundSource.Beatmap);
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AddStep("change beatmap", () => Beatmap.Value = createTestWorkingBeatmapWithUniqueBackground());
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AddAssert("background changed", () => screen.CheckLastLoadChange() == true);
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AddUntilStep("wait for beatmap background to be loaded", () => getCurrentBackground()?.GetType() == typeof(BeatmapBackground));
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BackgroundScreenBeatmap nestedScreen = null;
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// of note, this needs to be a type that doesn't match BackgroundScreenDefault else it is silently not pushed by the background stack.
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AddStep("push new background to stack", () => stack.Push(nestedScreen = new BackgroundScreenBeatmap(Beatmap.Value)));
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AddUntilStep("wait for screen to load", () => nestedScreen.IsLoaded && nestedScreen.IsCurrentScreen());
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AddUntilStep("previous background hidden", () => !screen.IsAlive);
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AddAssert("top level background hasn't changed yet", () => screen.CheckLastLoadChange() == null);
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AddStep("change beatmap", () => Beatmap.Value = createTestWorkingBeatmapWithUniqueBackground());
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AddAssert("top level background hasn't changed yet", () => screen.CheckLastLoadChange() == null);
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AddStep("pop screen back to top level", () => screen.MakeCurrent());
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AddAssert("top level background changed", () => screen.CheckLastLoadChange() == true);
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}
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[Test]
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public void TestBeatmapBackgroundIgnoresNoChangeWhenSuspended()
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{
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BackgroundScreenBeatmap nestedScreen = null;
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WorkingBeatmap originalWorking = null;
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setSupporter(true);
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setSourceMode(BackgroundSource.Beatmap);
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AddStep("change beatmap", () => originalWorking = Beatmap.Value = createTestWorkingBeatmapWithUniqueBackground());
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AddAssert("background changed", () => screen.CheckLastLoadChange() == true);
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AddUntilStep("wait for beatmap background to be loaded", () => getCurrentBackground()?.GetType() == typeof(BeatmapBackground));
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// of note, this needs to be a type that doesn't match BackgroundScreenDefault else it is silently not pushed by the background stack.
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AddStep("push new background to stack", () => stack.Push(nestedScreen = new BackgroundScreenBeatmap(Beatmap.Value)));
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AddUntilStep("wait for screen to load", () => nestedScreen.IsLoaded && nestedScreen.IsCurrentScreen());
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// we're testing a case where scheduling may be used to avoid issues, so ensure the scheduler is no longer running.
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AddUntilStep("wait for top level not alive", () => !screen.IsAlive);
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AddStep("change beatmap", () => Beatmap.Value = createTestWorkingBeatmapWithUniqueBackground());
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AddStep("change beatmap back", () => Beatmap.Value = originalWorking);
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AddAssert("top level background hasn't changed yet", () => screen.CheckLastLoadChange() == null);
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AddStep("pop screen back to top level", () => screen.MakeCurrent());
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AddStep("top level screen is current", () => screen.IsCurrentScreen());
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AddAssert("top level background reused existing", () => screen.CheckLastLoadChange() == false);
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}
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[Test]
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public void TestBeatmapBackgroundWithStoryboardClockAlwaysUsesCurrentTrack()
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{
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BackgroundScreenBeatmap nestedScreen = null;
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WorkingBeatmap originalWorking = null;
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setSupporter(true);
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setSourceMode(BackgroundSource.BeatmapWithStoryboard);
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AddStep("change beatmap", () => originalWorking = Beatmap.Value = createTestWorkingBeatmapWithStoryboard());
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AddAssert("background changed", () => screen.CheckLastLoadChange() == true);
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AddUntilStep("wait for beatmap background to be loaded", () => getCurrentBackground()?.GetType() == typeof(BeatmapBackgroundWithStoryboard));
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AddStep("start music", () => MusicController.Play());
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AddUntilStep("storyboard clock running", () => screen.ChildrenOfType<DrawableStoryboard>().SingleOrDefault()?.Clock.IsRunning == true);
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// of note, this needs to be a type that doesn't match BackgroundScreenDefault else it is silently not pushed by the background stack.
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AddStep("push new background to stack", () => stack.Push(nestedScreen = new BackgroundScreenBeatmap(Beatmap.Value)));
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AddUntilStep("wait for screen to load", () => nestedScreen.IsLoaded && nestedScreen.IsCurrentScreen());
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// we're testing a case where scheduling may be used to avoid issues, so ensure the scheduler is no longer running.
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AddUntilStep("wait for top level not alive", () => !screen.IsAlive);
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AddStep("stop music", () => MusicController.Stop());
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AddStep("change beatmap", () => Beatmap.Value = createTestWorkingBeatmapWithStoryboard());
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AddStep("change beatmap back", () => Beatmap.Value = originalWorking);
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AddStep("restart music", () => MusicController.Play());
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AddAssert("top level background hasn't changed yet", () => screen.CheckLastLoadChange() == null);
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AddStep("pop screen back to top level", () => screen.MakeCurrent());
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AddStep("top level screen is current", () => screen.IsCurrentScreen());
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AddAssert("top level background reused existing", () => screen.CheckLastLoadChange() == false);
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AddUntilStep("storyboard clock running", () => screen.ChildrenOfType<DrawableStoryboard>().Single().Clock.IsRunning);
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AddStep("stop music", () => MusicController.Stop());
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AddStep("restore default beatmap", () => Beatmap.SetDefault());
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}
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[Test]
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public void TestBackgroundTypeSwitch()
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{
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setSupporter(true);
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setSourceMode(BackgroundSource.Beatmap);
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AddUntilStep("is beatmap background", () => getCurrentBackground() is BeatmapBackground);
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setSourceMode(BackgroundSource.BeatmapWithStoryboard);
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AddUntilStep("is storyboard background", () => getCurrentBackground() is BeatmapBackgroundWithStoryboard);
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setSourceMode(BackgroundSource.Skin);
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AddUntilStep("is default background", () => getCurrentBackground().GetType() == typeof(Graphics.Backgrounds.Background));
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setCustomSkin();
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AddUntilStep("is skin background", () => getCurrentBackground() is SkinBackground);
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}
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[Test]
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public void TestTogglingSupporterTogglesBeatmapBackground()
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{
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setSourceMode(BackgroundSource.Beatmap);
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setSupporter(true);
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AddUntilStep("is beatmap background", () => getCurrentBackground() is BeatmapBackground);
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setSupporter(false);
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AddUntilStep("is default background", () => !(getCurrentBackground() is BeatmapBackground));
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setSupporter(true);
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AddUntilStep("is beatmap background", () => getCurrentBackground() is BeatmapBackground);
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}
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[TestCase(BackgroundSource.Beatmap, typeof(BeatmapBackground))]
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[TestCase(BackgroundSource.BeatmapWithStoryboard, typeof(BeatmapBackgroundWithStoryboard))]
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[TestCase(BackgroundSource.Skin, typeof(SkinBackground))]
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public void TestBackgroundDoesntReloadOnNoChange(BackgroundSource source, Type backgroundType)
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{
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setSourceMode(source);
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setSupporter(true);
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if (source == BackgroundSource.Skin)
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setCustomSkin();
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AddUntilStep("wait for beatmap background to be loaded", () => (getCurrentBackground())?.GetType() == backgroundType);
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AddAssert("next doesn't load new background", () => screen.Next() == false);
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}
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[Test]
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public void TestBackgroundCyclingOnDefaultSkin([Values] bool supporter)
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{
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setSourceMode(BackgroundSource.Skin);
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setSupporter(supporter);
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setDefaultSkin();
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AddUntilStep("wait for beatmap background to be loaded", () => (getCurrentBackground())?.GetType() == typeof(Graphics.Backgrounds.Background));
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AddAssert("next cycles background", () => screen.Next());
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}
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private void setSourceMode(BackgroundSource source) =>
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AddStep($"set background mode to {source}", () => config.SetValue(OsuSetting.MenuBackgroundSource, source));
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private void setSupporter(bool isSupporter) =>
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AddStep($"set supporter {isSupporter}", () => ((DummyAPIAccess)API).LocalUser.Value = new APIUser
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{
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IsSupporter = isSupporter,
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Id = API.LocalUser.Value.Id + 1,
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});
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private WorkingBeatmap createTestWorkingBeatmapWithUniqueBackground() => new UniqueBackgroundTestWorkingBeatmap(Audio);
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private WorkingBeatmap createTestWorkingBeatmapWithStoryboard() => new TestWorkingBeatmapWithStoryboard(Audio);
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private class TestBackgroundScreenDefault : BackgroundScreenDefault
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{
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private bool? lastLoadTriggerCausedChange;
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public TestBackgroundScreenDefault()
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: base(false)
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{
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}
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public override bool Next()
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{
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bool didChange = base.Next();
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lastLoadTriggerCausedChange = didChange;
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return didChange;
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}
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public bool? CheckLastLoadChange()
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{
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bool? lastChange = lastLoadTriggerCausedChange;
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lastLoadTriggerCausedChange = null;
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return lastChange;
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}
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}
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private class UniqueBackgroundTestWorkingBeatmap : TestWorkingBeatmap
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{
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public UniqueBackgroundTestWorkingBeatmap(AudioManager audioManager)
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: base(new Beatmap(), null, audioManager)
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{
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}
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protected override Texture GetBackground() => new Texture(1, 1);
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}
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private class TestWorkingBeatmapWithStoryboard : TestWorkingBeatmap
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{
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public TestWorkingBeatmapWithStoryboard(AudioManager audioManager)
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: base(new Beatmap(), createStoryboard(), audioManager)
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{
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}
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protected override Track GetBeatmapTrack() => new TrackVirtual(100000);
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private static Storyboard createStoryboard()
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{
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var storyboard = new Storyboard();
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storyboard.Layers.Last().Add(new TestStoryboardElement());
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return storyboard;
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}
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private class TestStoryboardElement : IStoryboardElementWithDuration
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{
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public string Path => string.Empty;
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public bool IsDrawable => true;
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public double StartTime => double.MinValue;
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public double EndTime => double.MaxValue;
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public Drawable CreateDrawable() => new DrawableTestStoryboardElement();
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}
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private class DrawableTestStoryboardElement : OsuSpriteText
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{
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public override bool RemoveWhenNotAlive => false;
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public DrawableTestStoryboardElement()
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{
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Anchor = Origin = Anchor.Centre;
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Font = OsuFont.Default.With(size: 32);
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Text = "(not started)";
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}
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protected override void Update()
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{
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base.Update();
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Text = Time.Current.ToString("N2");
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}
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}
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}
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private void setCustomSkin()
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{
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// feign a skin switch. this doesn't do anything except force CurrentSkin to become a LegacySkin.
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AddStep("set custom skin", () => skins.CurrentSkinInfo.Value = new SkinInfo().ToLiveUnmanaged());
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}
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private void setDefaultSkin() => AddStep("set default skin", () => skins.CurrentSkinInfo.SetDefault());
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[TearDownSteps]
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public void TearDown() => setDefaultSkin();
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}
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}
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