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545c04aaf5
Resolves an issue I've been able to locally reproduce on windows. Basically, the `File.Copy` would begin while realm was blocking. The "restore" operation is posted to the `SynchronizationContext` to run on next update call, but in the mean time the copy would begin, causing a conflict of interest. Very dangerous. Only really noticeable on windows. |
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.. | ||
Filtering | ||
Multiplayer | ||
Ranking | ||
Skinning | ||
BarLineGeneratorTest.cs | ||
BeatmapSetInfoEqualityTest.cs | ||
ClosestBeatDivisorTest.cs | ||
ControlPointInfoTest.cs | ||
CustomDataDirectoryTest.cs | ||
DifficultyAdjustmentModCombinationsTest.cs | ||
FirstAvailableHitWindowsTest.cs | ||
FormatUtilsTest.cs | ||
FramedReplayInputHandlerTest.cs | ||
GameplayClockTest.cs | ||
LimitedCapacityQueueTest.cs | ||
OngoingOperationTrackerTest.cs | ||
PeriodTrackerTest.cs | ||
ReverseQueueTest.cs | ||
RulesetInfoOrderingTest.cs | ||
ScoreInfoTest.cs | ||
SessionStaticsTest.cs | ||
TaskChainTest.cs | ||
TimeDisplayExtensionTest.cs |