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0cdf125c1e
Use ElapsedFrameTime rather than storing state data
40 lines
962 B
C#
40 lines
962 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Screens.Play
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{
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public class KeyCounterAction<T> : KeyCounter
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where T : struct
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{
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public T Action { get; }
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public KeyCounterAction(T action)
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: base($"B{(int)(object)action + 1}")
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{
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Action = action;
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}
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public bool OnPressed(T action, bool forwards)
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{
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if (!action.Equals(Action))
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return false;
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IsLit = true;
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if (forwards)
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Increment();
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return false;
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}
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public bool OnReleased(T action, bool forwards)
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{
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if (!action.Equals(Action))
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return false;
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IsLit = false;
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if (!forwards)
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Decrement();
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return false;
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}
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}
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}
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