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osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs
2024-01-13 09:42:23 +03:00

192 lines
7.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Utils;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public partial class TestSceneFreeModSelectOverlay : MultiplayerTestScene
{
private FreeModSelectOverlay freeModSelectOverlay;
private FooterButtonFreeMods footerButtonFreeMods;
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGameBase)
{
availableMods.BindTo(osuGameBase.AvailableMods);
}
[Test]
public void TestFreeModSelect()
{
createFreeModSelect();
AddUntilStep("all visible mods are playable",
() => this.ChildrenOfType<ModPanel>()
.Where(panel => panel.IsPresent)
.All(panel => panel.Mod.HasImplementation && panel.Mod.UserPlayable));
AddToggleStep("toggle visibility", visible =>
{
if (freeModSelectOverlay != null)
freeModSelectOverlay.State.Value = visible ? Visibility.Visible : Visibility.Hidden;
});
}
[Test]
public void TestCustomisationNotAvailable()
{
createFreeModSelect();
AddStep("select difficulty adjust", () => freeModSelectOverlay.SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
AddWaitStep("wait some", 3);
AddAssert("customisation area not expanded", () => this.ChildrenOfType<ModSettingsArea>().Single().Height == 0);
}
[Test]
public void TestSelectAllButtonUpdatesStateWhenSearchTermChanged()
{
createFreeModSelect();
AddStep("apply search term", () => freeModSelectOverlay.SearchTerm = "ea");
AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddStep("click select all button", navigateAndClick<SelectAllModsButton>);
AddAssert("select all button disabled", () => !this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddStep("change search term", () => freeModSelectOverlay.SearchTerm = "e");
AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
void navigateAndClick<T>() where T : Drawable
{
InputManager.MoveMouseTo(this.ChildrenOfType<T>().Single());
InputManager.Click(MouseButton.Left);
}
}
[Test]
public void TestSelectDeselectAllViaKeyboard()
{
createFreeModSelect();
AddStep("kill search bar focus", () => freeModSelectOverlay.SearchTextBox.KillFocus());
AddStep("press ctrl+a", () => InputManager.Keys(PlatformAction.SelectAll));
AddUntilStep("all mods selected", assertAllAvailableModsSelected);
AddStep("press backspace", () => InputManager.Key(Key.BackSpace));
AddUntilStep("all mods deselected", () => !freeModSelectOverlay.SelectedMods.Value.Any());
}
[Test]
public void TestSelectDeselectAll()
{
createFreeModSelect();
AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddStep("click select all button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<SelectAllModsButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("all mods selected", assertAllAvailableModsSelected);
AddAssert("select all button disabled", () => !this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddStep("click deselect all button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<DeselectAllModsButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("all mods deselected", () => !freeModSelectOverlay.SelectedMods.Value.Any());
AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
}
[Test]
public void TestSelectAllViaFooterButtonThenDeselectFromOverlay()
{
createFreeModSelect();
AddAssert("overlay select all button enabled", () => freeModSelectOverlay.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddAssert("footer button displays off", () => footerButtonFreeMods.ChildrenOfType<IHasText>().Any(t => t.Text == "off"));
AddStep("click footer select all button", () =>
{
InputManager.MoveMouseTo(footerButtonFreeMods);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("all mods selected", assertAllAvailableModsSelected);
AddAssert("footer button displays all", () => footerButtonFreeMods.ChildrenOfType<IHasText>().Any(t => t.Text == "all"));
AddStep("click deselect all button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<DeselectAllModsButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("all mods deselected", () => !freeModSelectOverlay.SelectedMods.Value.Any());
AddAssert("footer button displays off", () => footerButtonFreeMods.ChildrenOfType<IHasText>().Any(t => t.Text == "off"));
}
private void createFreeModSelect()
{
AddStep("create free mod select screen", () => Children = new Drawable[]
{
freeModSelectOverlay = new FreeModSelectOverlay
{
State = { Value = Visibility.Visible }
},
footerButtonFreeMods = new FooterButtonFreeMods(freeModSelectOverlay)
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Current = { BindTarget = freeModSelectOverlay.SelectedMods },
},
});
AddUntilStep("all column content loaded",
() => freeModSelectOverlay.ChildrenOfType<ModColumn>().Any()
&& freeModSelectOverlay.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));
}
private bool assertAllAvailableModsSelected()
{
var allAvailableMods = availableMods.Value
.Where(pair => pair.Key != ModType.System)
.SelectMany(pair => ModUtils.FlattenMods(pair.Value))
.Where(mod => mod.UserPlayable && mod.HasImplementation)
.ToList();
if (freeModSelectOverlay.SelectedMods.Value.Count != allAvailableMods.Count)
return false;
foreach (var availableMod in allAvailableMods)
{
if (freeModSelectOverlay.SelectedMods.Value.All(selectedMod => selectedMod.GetType() != availableMod.GetType()))
return false;
}
return true;
}
}
}