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osu-lazer/osu.Game/Overlays/Rankings/Tables/TableRowBackground.cs
2020-03-04 18:19:28 +01:00

56 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osuTK.Graphics;
namespace osu.Game.Overlays.Rankings.Tables
{
public class TableRowBackground : CompositeDrawable
{
private const int fade_duration = 100;
private readonly Box background;
private Color4 idleColour;
private Color4 hoverColour;
public TableRowBackground()
{
RelativeSizeAxes = Axes.X;
CornerRadius = 4;
Masking = true;
MaskingSmoothness = 0.5f;
InternalChild = background = new Box
{
RelativeSizeAxes = Axes.Both,
};
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
background.Colour = idleColour = colourProvider.Background4;
hoverColour = colourProvider.Background3;
}
protected override bool OnHover(HoverEvent e)
{
background.FadeColour(hoverColour, fade_duration, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
background.FadeColour(idleColour, fade_duration, Easing.OutQuint);
base.OnHoverLost(e);
}
}
}