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mirror of https://github.com/ppy/osu.git synced 2024-11-15 23:17:51 +08:00
osu-lazer/osu.Game/Screens/Edit/Components/PlaybackControl.cs
Bartłomiej Dach 1b4a3b0e2e
Change editor speed adjustment back to adjusting tempo
- Partially reverts https://github.com/ppy/osu/pull/12080
- Addresses https://github.com/ppy/osu/discussions/27830,
  https://github.com/ppy/osu/discussions/23789,
  https://github.com/ppy/osu/discussions/15368, et al.

The important distinction here is that to prevent misuse when timing,
the control will revert to 1.0x speed and disable when moving to timing
screen, with a tooltip explaining why.
2024-06-18 09:46:00 +02:00

233 lines
8.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Overlays;
using osuTK.Input;
namespace osu.Game.Screens.Edit.Components
{
public partial class PlaybackControl : BottomBarContainer
{
private IconButton playButton = null!;
private PlaybackSpeedControl playbackSpeedControl = null!;
[Resolved]
private EditorClock editorClock { get; set; } = null!;
private readonly Bindable<EditorScreenMode> currentScreenMode = new Bindable<EditorScreenMode>();
private readonly BindableNumber<double> tempoAdjustment = new BindableDouble(1);
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, Editor? editor)
{
Background.Colour = colourProvider.Background4;
Children = new Drawable[]
{
playButton = new IconButton
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Scale = new Vector2(1.4f),
IconScale = new Vector2(1.4f),
Icon = FontAwesome.Regular.PlayCircle,
Action = togglePause,
},
playbackSpeedControl = new PlaybackSpeedControl
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Left = 45, },
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = EditorStrings.PlaybackSpeed,
},
new PlaybackTabControl
{
Current = tempoAdjustment,
RelativeSizeAxes = Axes.X,
Height = 16,
},
}
}
};
Track.BindValueChanged(tr => tr.NewValue?.AddAdjustment(AdjustableProperty.Tempo, tempoAdjustment), true);
if (editor != null)
currentScreenMode.BindTo(editor.Mode);
}
protected override void LoadComplete()
{
base.LoadComplete();
currentScreenMode.BindValueChanged(_ =>
{
if (currentScreenMode.Value == EditorScreenMode.Timing)
{
tempoAdjustment.Value = 1;
tempoAdjustment.Disabled = true;
playbackSpeedControl.FadeTo(0.5f, 400, Easing.OutQuint);
playbackSpeedControl.TooltipText = "Speed adjustment is unavailable in timing mode. Timing at slower speeds is inaccurate due to resampling artifacts.";
}
else
{
tempoAdjustment.Disabled = false;
playbackSpeedControl.FadeTo(1, 400, Easing.OutQuint);
playbackSpeedControl.TooltipText = default;
}
});
}
protected override void Dispose(bool isDisposing)
{
Track.Value?.RemoveAdjustment(AdjustableProperty.Frequency, tempoAdjustment);
base.Dispose(isDisposing);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Repeat)
return false;
switch (e.Key)
{
case Key.Space:
togglePause();
return true;
}
return base.OnKeyDown(e);
}
private void togglePause()
{
if (editorClock.IsRunning)
editorClock.Stop();
else
editorClock.Start();
}
private static readonly IconUsage play_icon = FontAwesome.Regular.PlayCircle;
private static readonly IconUsage pause_icon = FontAwesome.Regular.PauseCircle;
protected override void Update()
{
base.Update();
playButton.Icon = editorClock.IsRunning ? pause_icon : play_icon;
}
private partial class PlaybackSpeedControl : FillFlowContainer, IHasTooltip
{
public LocalisableString TooltipText { get; set; }
}
private partial class PlaybackTabControl : OsuTabControl<double>
{
private static readonly double[] tempo_values = { 0.25, 0.5, 0.75, 1 };
protected override TabItem<double> CreateTabItem(double value) => new PlaybackTabItem(value);
protected override Dropdown<double> CreateDropdown() => null!;
public PlaybackTabControl()
{
RelativeSizeAxes = Axes.Both;
TabContainer.Spacing = Vector2.Zero;
tempo_values.ForEach(AddItem);
Current.Value = tempo_values.Last();
}
public partial class PlaybackTabItem : TabItem<double>
{
private const float fade_duration = 200;
private readonly OsuSpriteText text;
private readonly OsuSpriteText textBold;
public PlaybackTabItem(double value)
: base(value)
{
RelativeSizeAxes = Axes.Both;
Width = 1f / tempo_values.Length;
Children = new Drawable[]
{
text = new OsuSpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Text = $"{value:0%}",
Font = OsuFont.GetFont(size: 14)
},
textBold = new OsuSpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Text = $"{value:0%}",
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
Alpha = 0,
},
};
}
private Color4 hoveredColour;
private Color4 normalColour;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
text.Colour = normalColour = colourProvider.Light3;
textBold.Colour = hoveredColour = colourProvider.Content1;
}
protected override bool OnHover(HoverEvent e)
{
updateState();
return false;
}
protected override void OnHoverLost(HoverLostEvent e) => updateState();
protected override void OnActivated() => updateState();
protected override void OnDeactivated() => updateState();
private void updateState()
{
text.FadeColour(Active.Value || IsHovered ? hoveredColour : normalColour, fade_duration, Easing.OutQuint);
text.FadeTo(Active.Value ? 0 : 1, fade_duration, Easing.OutQuint);
textBold.FadeTo(Active.Value ? 1 : 0, fade_duration, Easing.OutQuint);
}
}
}
}
}