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osu-lazer/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs
2017-04-18 16:05:58 +09:00

38 lines
1.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Replays;
using System.Collections.Generic;
using osu.Framework.Input;
using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Replays
{
internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler
{
public TaikoFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
public override List<InputState> GetPendingStates()
{
var keys = new List<Key>();
if (CurrentFrame?.MouseRight1 == true)
keys.Add(Key.F);
if (CurrentFrame?.MouseRight2 == true)
keys.Add(Key.J);
if (CurrentFrame?.MouseLeft1 == true)
keys.Add(Key.D);
if (CurrentFrame?.MouseLeft2 == true)
keys.Add(Key.K);
return new List<InputState>
{
new InputState { Keyboard = new ReplayKeyboardState(keys) }
};
}
}
}