1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 14:07:25 +08:00
osu-lazer/osu.Game/Screens/Play/HotkeyRetryOverlay.cs
2018-01-23 13:24:04 +09:00

70 lines
1.8 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using System;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play
{
public class HotkeyRetryOverlay : Container, IKeyBindingHandler<GlobalAction>
{
public Action Action;
private Box overlay;
private const int activate_delay = 400;
private const int fadeout_delay = 200;
private bool fired;
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
AlwaysPresent = true;
Children = new Drawable[]
{
overlay = new Box
{
Alpha = 0,
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
}
};
}
public bool OnPressed(GlobalAction action)
{
if (action != GlobalAction.QuickRetry) return false;
overlay.FadeIn(activate_delay, Easing.Out);
return true;
}
public bool OnReleased(GlobalAction action)
{
if (action != GlobalAction.QuickRetry) return false;
overlay.FadeOut(fadeout_delay, Easing.Out);
return true;
}
protected override void Update()
{
base.Update();
if (!fired && overlay.Alpha == 1)
{
fired = true;
Action?.Invoke();
}
}
}
}