mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 17:57:29 +08:00
206 lines
7.0 KiB
C#
206 lines
7.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Localisation;
|
|
using osu.Framework.Logging;
|
|
using osu.Game.Database;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Localisation;
|
|
using osu.Game.Overlays.SkinEditor;
|
|
using osu.Game.Screens.Select;
|
|
using osu.Game.Skinning;
|
|
using Realms;
|
|
|
|
namespace osu.Game.Overlays.Settings.Sections
|
|
{
|
|
public partial class SkinSection : SettingsSection
|
|
{
|
|
private SkinSettingsDropdown skinDropdown;
|
|
|
|
public override LocalisableString Header => SkinSettingsStrings.SkinSectionHeader;
|
|
|
|
public override Drawable CreateIcon() => new SpriteIcon
|
|
{
|
|
Icon = OsuIcon.SkinB
|
|
};
|
|
|
|
private static readonly Live<SkinInfo> random_skin_info = new SkinInfo
|
|
{
|
|
ID = SkinInfo.RANDOM_SKIN,
|
|
Name = "<Random Skin>",
|
|
}.ToLiveUnmanaged();
|
|
|
|
private readonly List<Live<SkinInfo>> dropdownItems = new List<Live<SkinInfo>>();
|
|
|
|
[Resolved]
|
|
private SkinManager skins { get; set; }
|
|
|
|
[Resolved]
|
|
private RealmAccess realm { get; set; }
|
|
|
|
private IDisposable realmSubscription;
|
|
|
|
[BackgroundDependencyLoader(permitNulls: true)]
|
|
private void load([CanBeNull] SkinEditorOverlay skinEditor)
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
skinDropdown = new SkinSettingsDropdown
|
|
{
|
|
AlwaysShowSearchBar = true,
|
|
AllowNonContiguousMatching = true,
|
|
LabelText = SkinSettingsStrings.CurrentSkin,
|
|
Current = skins.CurrentSkinInfo,
|
|
Keywords = new[] { @"skins" },
|
|
},
|
|
new SettingsButton
|
|
{
|
|
Text = SkinSettingsStrings.SkinLayoutEditor,
|
|
Action = () => skinEditor?.ToggleVisibility(),
|
|
},
|
|
new ExportSkinButton(),
|
|
new DeleteSkinButton(),
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
realmSubscription = realm.RegisterForNotifications(_ => realm.Realm.All<SkinInfo>()
|
|
.Where(s => !s.DeletePending)
|
|
.OrderBy(s => s.Name, StringComparer.OrdinalIgnoreCase), skinsChanged);
|
|
|
|
skinDropdown.Current.BindValueChanged(skin =>
|
|
{
|
|
if (skin.NewValue == random_skin_info)
|
|
{
|
|
// before selecting random, set the skin back to the previous selection.
|
|
// this is done because at this point it will be random_skin_info, and would
|
|
// cause SelectRandomSkin to be unable to skip the previous selection.
|
|
skins.CurrentSkinInfo.Value = skin.OldValue;
|
|
skins.SelectRandomSkin();
|
|
}
|
|
});
|
|
}
|
|
|
|
private void skinsChanged(IRealmCollection<SkinInfo> sender, ChangeSet changes)
|
|
{
|
|
// This can only mean that realm is recycling, else we would see the protected skins.
|
|
// Because we are using `Live<>` in this class, we don't need to worry about this scenario too much.
|
|
if (!sender.Any())
|
|
return;
|
|
|
|
// For simplicity repopulate the full list.
|
|
// In the future we should change this to properly handle ChangeSet events.
|
|
dropdownItems.Clear();
|
|
|
|
dropdownItems.Add(sender.Single(s => s.ID == SkinInfo.ARGON_SKIN).ToLive(realm));
|
|
dropdownItems.Add(sender.Single(s => s.ID == SkinInfo.ARGON_PRO_SKIN).ToLive(realm));
|
|
dropdownItems.Add(sender.Single(s => s.ID == SkinInfo.TRIANGLES_SKIN).ToLive(realm));
|
|
dropdownItems.Add(sender.Single(s => s.ID == SkinInfo.CLASSIC_SKIN).ToLive(realm));
|
|
|
|
dropdownItems.Add(random_skin_info);
|
|
|
|
foreach (var skin in sender.Where(s => !s.Protected))
|
|
dropdownItems.Add(skin.ToLive(realm));
|
|
|
|
Schedule(() => skinDropdown.Items = dropdownItems);
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
realmSubscription?.Dispose();
|
|
}
|
|
|
|
private partial class SkinSettingsDropdown : SettingsDropdown<Live<SkinInfo>>
|
|
{
|
|
protected override OsuDropdown<Live<SkinInfo>> CreateDropdown() => new SkinDropdownControl();
|
|
|
|
private partial class SkinDropdownControl : DropdownControl
|
|
{
|
|
protected override LocalisableString GenerateItemText(Live<SkinInfo> item) => item.ToString();
|
|
}
|
|
}
|
|
|
|
public partial class ExportSkinButton : SettingsButton
|
|
{
|
|
[Resolved]
|
|
private SkinManager skins { get; set; }
|
|
|
|
private Bindable<Skin> currentSkin;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Text = SkinSettingsStrings.ExportSkinButton;
|
|
Action = export;
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
currentSkin = skins.CurrentSkin.GetBoundCopy();
|
|
currentSkin.BindValueChanged(skin => Enabled.Value = skin.NewValue.SkinInfo.PerformRead(s => !s.Protected), true);
|
|
}
|
|
|
|
private void export()
|
|
{
|
|
try
|
|
{
|
|
skins.ExportCurrentSkin();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Log($"Could not export current skin: {e.Message}", level: LogLevel.Error);
|
|
}
|
|
}
|
|
}
|
|
|
|
public partial class DeleteSkinButton : DangerousSettingsButton
|
|
{
|
|
[Resolved]
|
|
private SkinManager skins { get; set; }
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
private IDialogOverlay dialogOverlay { get; set; }
|
|
|
|
private Bindable<Skin> currentSkin;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Text = SkinSettingsStrings.DeleteSkinButton;
|
|
Action = delete;
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
currentSkin = skins.CurrentSkin.GetBoundCopy();
|
|
currentSkin.BindValueChanged(skin => Enabled.Value = skin.NewValue.SkinInfo.PerformRead(s => !s.Protected), true);
|
|
}
|
|
|
|
private void delete()
|
|
{
|
|
dialogOverlay?.Push(new SkinDeleteDialog(currentSkin.Value));
|
|
}
|
|
}
|
|
}
|
|
}
|