1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 14:37:30 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Edit/FreehandSliderSettingsProvider.cs
2023-11-21 00:25:23 +09:00

109 lines
3.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class FreehandSliderSettingsProvider : EditorToolboxGroup
{
public FreehandSliderSettingsProvider()
: base("slider")
{
}
public BindableFloat Tolerance { get; } = new BindableFloat(1.5f)
{
MinValue = 0.05f,
MaxValue = 3f,
Precision = 0.01f
};
public BindableFloat CornerThreshold { get; } = new BindableFloat(0.4f)
{
MinValue = 0.05f,
MaxValue = 1f,
Precision = 0.01f
};
private readonly BindableInt sliderTolerance = new BindableInt(40)
{
MinValue = 5,
MaxValue = 100
};
private readonly BindableInt sliderCornerThreshold = new BindableInt(40)
{
MinValue = 5,
MaxValue = 100
};
private ExpandableSlider<int> toleranceSlider = null!;
private ExpandableSlider<int> cornerThresholdSlider = null!;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
toleranceSlider = new ExpandableSlider<int>
{
Current = sliderTolerance
},
cornerThresholdSlider = new ExpandableSlider<int>
{
Current = sliderCornerThreshold
}
};
sliderTolerance.BindValueChanged(e =>
{
toleranceSlider.ContractedLabelText = $"C. P. S.: {e.NewValue:N0}";
toleranceSlider.ExpandedLabelText = $"Control Point Spacing: {e.NewValue:N0}";
}, true);
sliderCornerThreshold.BindValueChanged(e =>
{
cornerThresholdSlider.ContractedLabelText = $"C. T.: {e.NewValue:N0}";
cornerThresholdSlider.ExpandedLabelText = $"Corner Threshold: {e.NewValue:N0}";
}, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
sliderTolerance.BindValueChanged(v =>
{
float newValue = v.NewValue / 33f;
if (!Precision.AlmostEquals(newValue, Tolerance.Value))
Tolerance.Value = newValue;
});
Tolerance.BindValueChanged(v =>
{
int newValue = (int)Math.Round(v.NewValue * 33f);
if (sliderTolerance.Value != newValue)
sliderTolerance.Value = newValue;
});
sliderCornerThreshold.BindValueChanged(v =>
{
float newValue = v.NewValue / 100f;
if (!Precision.AlmostEquals(newValue, CornerThreshold.Value))
CornerThreshold.Value = newValue;
});
CornerThreshold.BindValueChanged(v =>
{
int newValue = (int)Math.Round(v.NewValue * 100f);
if (sliderCornerThreshold.Value != newValue)
sliderCornerThreshold.Value = newValue;
});
}
}
}