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mirror of https://github.com/ppy/osu.git synced 2024-09-24 02:47:37 +08:00
osu-lazer/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs
Unknown 638a2e5ba8 populate Status for Beatmap + BeatmapSet
also added Status to APIBeatmap + APIBeatmapSet
2018-09-13 11:57:40 +02:00

94 lines
2.9 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
namespace osu.Game.Online.API.Requests.Responses
{
public class APIBeatmap : BeatmapMetadata
{
[JsonProperty(@"id")]
public int OnlineBeatmapID { get; set; }
[JsonProperty(@"beatmapset_id")]
public int OnlineBeatmapSetID { get; set; }
[JsonProperty(@"status")]
public BeatmapSetOnlineStatus Status { get; set; }
[JsonProperty(@"beatmapset")]
public APIBeatmapSet BeatmapSet { get; set; }
[JsonProperty(@"playcount")]
private int playCount { get; set; }
[JsonProperty(@"passcount")]
private int passCount { get; set; }
[JsonProperty(@"mode_int")]
private int ruleset { get; set; }
[JsonProperty(@"difficulty_rating")]
private double starDifficulty { get; set; }
[JsonProperty(@"drain")]
private float drainRate { get; set; }
[JsonProperty(@"cs")]
private float circleSize { get; set; }
[JsonProperty(@"ar")]
private float approachRate { get; set; }
[JsonProperty(@"accuracy")]
private float overallDifficulty { get; set; }
[JsonProperty(@"total_length")]
private double length { get; set; }
[JsonProperty(@"count_circles")]
private int circleCount { get; set; }
[JsonProperty(@"count_sliders")]
private int sliderCount { get; set; }
[JsonProperty(@"version")]
private string version { get; set; }
public BeatmapInfo ToBeatmap(RulesetStore rulesets)
{
return new BeatmapInfo
{
Metadata = this,
Ruleset = rulesets.GetRuleset(ruleset),
StarDifficulty = starDifficulty,
OnlineBeatmapID = OnlineBeatmapID,
Version = version,
Status = Status,
BeatmapSet = new BeatmapSetInfo
{
OnlineBeatmapSetID = OnlineBeatmapSetID,
Status = BeatmapSet?.Status ?? BeatmapSetOnlineStatus.None
},
BaseDifficulty = new BeatmapDifficulty
{
DrainRate = drainRate,
CircleSize = circleSize,
ApproachRate = approachRate,
OverallDifficulty = overallDifficulty,
},
OnlineInfo = new BeatmapOnlineInfo
{
PlayCount = playCount,
PassCount = passCount,
Length = length,
CircleCount = circleCount,
SliderCount = sliderCount,
},
};
}
}
}