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osu-lazer/osu.Game.Tournament/Screens/SetupScreen.cs

201 lines
6.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Drawing;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Tournament.IPC;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tournament.Screens
{
public class SetupScreen : TournamentScreen, IProvideVideo
{
private FillFlowContainer fillFlow;
private LoginOverlay loginOverlay;
private ActionableInfo resolution;
[Resolved]
private MatchIPCInfo ipc { get; set; }
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
private Bindable<Size> windowSize;
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig)
{
windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
InternalChild = fillFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(10),
Spacing = new Vector2(10),
};
api.LocalUser.BindValueChanged(_ => Schedule(reload));
reload();
}
[Resolved]
private Framework.Game game { get; set; }
private void reload()
{
var fileBasedIpc = ipc as FileBasedIPC;
fillFlow.Children = new Drawable[]
{
new ActionableInfo
{
Label = "Current IPC source",
ButtonText = "Refresh",
Action = () =>
{
fileBasedIpc?.LocateStableStorage();
reload();
},
Value = fileBasedIpc?.Storage?.GetFullPath(string.Empty) ?? "Not found",
Failing = fileBasedIpc?.Storage == null,
Description = "The osu!stable installation which is currently being used as a data source. If a source is not found, make sure you have created an empty ipc.txt in your stable cutting-edge installation, and that it is registered as the default osu! install."
},
new ActionableInfo
{
Label = "Current User",
ButtonText = "Change Login",
Action = () =>
{
api.Logout();
if (loginOverlay == null)
{
AddInternal(loginOverlay = new LoginOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
});
}
loginOverlay.State.Value = Visibility.Visible;
},
Value = api?.LocalUser.Value.Username,
Failing = api?.IsLoggedIn != true,
Description = "In order to access the API and display metadata, a login is required."
},
new LabelledDropdown<RulesetInfo>
{
Label = "Ruleset",
Description = "Decides what stats are displayed and which ranks are retrieved for players",
Items = rulesets.AvailableRulesets,
Current = LadderInfo.Ruleset,
},
resolution = new ActionableInfo
{
Label = "Stream area resolution",
ButtonText = "Set to 1080p",
Action = () =>
{
windowSize.Value = new Size((int)(1920 / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), 1080);
}
},
};
}
protected override void Update()
{
base.Update();
resolution.Value = $"{ScreenSpaceDrawQuad.Width:N0}x{ScreenSpaceDrawQuad.Height:N0}";
}
public class LabelledDropdown<T> : LabelledComponent<OsuDropdown<T>, T>
{
public LabelledDropdown()
: base(true)
{
}
public IEnumerable<T> Items
{
get => Component.Items;
set => Component.Items = value;
}
protected override OsuDropdown<T> CreateComponent() => new OsuDropdown<T>
{
RelativeSizeAxes = Axes.X,
Width = 0.5f,
};
}
private class ActionableInfo : LabelledDrawable<Drawable>
{
private OsuButton button;
public ActionableInfo()
: base(true)
{
}
public string ButtonText
{
set => button.Text = value;
}
public string Value
{
set => valueText.Text = value;
}
public bool Failing
{
set => valueText.Colour = value ? Color4.Red : Color4.White;
}
public Action Action;
private TournamentSpriteText valueText;
protected override Drawable CreateComponent() => new Container
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new Drawable[]
{
valueText = new TournamentSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
button = new TriangleButton
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Size = new Vector2(100, 30),
Action = () => Action?.Invoke()
},
}
};
}
}
}