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28 lines
860 B
C#
28 lines
860 B
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Timing;
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namespace osu.Game.Rulesets.Mania.Timing
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{
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/// <summary>
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/// A <see cref="DrawableTimingSection"/> which scrolls relative to the control point start time.
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/// </summary>
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internal class BasicScrollingDrawableTimingSection : DrawableTimingSection
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{
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private readonly MultiplierControlPoint controlPoint;
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public BasicScrollingDrawableTimingSection(MultiplierControlPoint controlPoint)
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{
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this.controlPoint = controlPoint;
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}
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protected override void Update()
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{
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base.Update();
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Y = (float)(controlPoint.StartTime - Time.Current);
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}
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}
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}
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