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osu-lazer/osu.Game.Tests/Visual/Online/TestSceneShowMoreButton.cs
2022-06-17 16:37:17 +09:00

56 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Allocation;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneShowMoreButton : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
public TestSceneShowMoreButton()
{
ShowMoreButton button = null;
int fireCount = 0;
Add(button = new ShowMoreButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () =>
{
fireCount++;
// ReSharper disable once AccessToModifiedClosure
// ReSharper disable once PossibleNullReferenceException
Scheduler.AddDelayed(() => button.IsLoading = false, 2000);
}
});
AddStep("click button", () => button.TriggerClick());
AddAssert("action fired once", () => fireCount == 1);
AddAssert("is in loading state", () => button.IsLoading);
AddStep("click button", () => button.TriggerClick());
AddAssert("action not fired", () => fireCount == 1);
AddAssert("is in loading state", () => button.IsLoading);
AddUntilStep("wait for loaded", () => !button.IsLoading);
AddStep("click button", () => button.TriggerClick());
AddAssert("action fired twice", () => fireCount == 2);
AddAssert("is in loading state", () => button.IsLoading);
}
}
}