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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSliderScorePoint.cs
2022-09-23 21:11:25 +09:00

41 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonSliderScorePoint : CircularContainer
{
private Bindable<Color4> accentColour = null!;
private const float size = 12;
[BackgroundDependencyLoader]
private void load(DrawableHitObject hitObject)
{
Masking = true;
Origin = Anchor.Centre;
Size = new Vector2(size);
BorderThickness = 3;
BorderColour = Color4.White;
Child = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0,
};
accentColour = hitObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(accent => BorderColour = accent.NewValue, true);
}
}
}